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(0019078)
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Korshun
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2018-02-20 13:03
(edited on: 2018-02-20 13:06) |
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Speaking of overflows, can Zandronum stop using 16-bit variables in so many places in network code? It used 16-bit item counts in 2.0 (fixed in 3.0), but it STILL uses 16-bit HP in netcode:https://zandronum.com/tracker/view.php?id=3050 [^]
If you believe that using 32-bit ints everywhere will unacceptably increase bandwidth use, implement variable width ints into the protocol.
EDIT: did I mention 16-bit TIDS in the protocol? (fixed in 3.0).
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(0019079)
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Ivan
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2018-02-20 14:29
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Oddly enough, monster healths can be above 32767, they use 32 bit ints. And I had observed the player health problem, that's why I had to limit player health to 16k in my mod. |
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I added Kaminski's patch for this. |
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