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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0003222 | Zandronum | [All Projects] Bug | public | 2017-08-12 15:16 | 2017-08-13 10:36 | ||||
| Reporter | Filystea | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | closed | Resolution | duplicate | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | 3.0-beta | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0003222: opengl -> glowing object glows via opening walls | ||||||||
| Description | Ruins secrets glowing soulsphere via opening wall makes it not a secret. | ||||||||
| Steps To Reproduce | put a glowing object behind a wall that opens, door basically. | ||||||||
| Additional Information | ruins game play Ill post screenshot later so it will show the problem but you can just close a door on opengl with an impball going towards you to see it glow via door. | ||||||||
| Attached Files | |||||||||
Notes |
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Korshun (reporter) 2017-08-12 17:37 edited on: 2017-08-12 17:37 |
This is an issue in GZDoom. It is why the server should be able to enforce dynamic light size ('https://zandronum.com/tracker/view.php?id=3202 [^]'), because setting gl_lights_size to something very big can let you see a lot of stuff behind walls. |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2017-08-12 15:16 | Filystea | New Issue | |
| 2017-08-12 17:37 | Korshun | Note Added: 0018166 | |
| 2017-08-12 17:37 | Korshun | Note Edited: 0018166 | View Revisions |
| 2017-08-13 10:36 | Dusk | Relationship added | duplicate of 0003202 |
| 2017-08-13 10:36 | Dusk | Status | new => closed |
| 2017-08-13 10:36 | Dusk | Resolution | open => duplicate |
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