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IDProjectCategoryView StatusDate SubmittedLast Update
0003202Zandronum[All Projects] Suggestionpublic2017-07-27 17:332017-10-30 00:18
ReporterKorshun 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0-beta 
Target Version3.1Fixed in Version 
Summary0003202: Dynamic light size cannot be enforced by server
DescriptionSetting gl_lights_size to something huge, like 10, can be used to see what's happening behind walls, and is not enforced by sv_forcegldefaults.
Additional InformationConsidering that even the default size of 1 can be theoretically used as a wallhack, it might be preferable to introduce a new cvar to force light size (for maps that require them) or disable dynamic lights. Something like sv_maxlightsize with a default of -1 (unlimited), 0 being force off, 1 being no larger than default size.
Attached Files

- Relationships
has duplicate 0003222closed opengl -> glowing object glows via opening walls 

-  Notes
User avatar (0018110)
jdagenet (reporter)
2017-07-28 00:45

I think it'd be better and easier to just force them on with a size of 1 if SV_ForceGLDefaults is true. Seems pointless to have a separate server variable.
User avatar (0018175)
Dusk (developer)
2017-08-13 10:39

I agree, this should be tacked onto sv_forcegldefaults.
User avatar (0018190)
Filystea (reporter)
2017-08-14 18:38

since my ticket was closed due to duplicate i clicked strong support tho i think your issue is different.

Issue Community Support
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Supporters: Korshun Filystea
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2017-07-27 17:33 Korshun New Issue
2017-07-28 00:45 jdagenet Note Added: 0018110
2017-08-13 10:36 Dusk Relationship added has duplicate 0003222
2017-08-13 10:39 Dusk Note Added: 0018175
2017-08-13 10:39 Dusk Target Version => 3.1
2017-08-14 18:38 Filystea Note Added: 0018190






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