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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0002689 | Zandronum | [All Projects] Bug | public | 2016-03-30 19:19 | 2018-09-30 22:04 | ||||
| Reporter | Tiger | ||||||||
| Assigned To | Edward-san | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | closed | Resolution | fixed | ||||||
| Platform | Desktop (x86_64) | OS | Windows | OS Version | 6.3 | ||||
| Product Version | 2.1 | ||||||||
| Target Version | 3.0 | Fixed in Version | 3.0 | ||||||
| Summary | 0002689: PlaySound() function fails online | ||||||||
| Description | With using the ACS instruction 'PlaySound()' ['http://zdoom.org/wiki/PlaySound [^]' ] to a THING, the sound will not reproduce on a physical multiplayer game, but will work as expected on a single player game. This issue occurs on the latest build of Zandronum 2.1.2 as well as Zandronum 3.0 (160229-1221). I have attached a demonstration PWAD file for this issue. Here is a brief example of the script being used: SCRIPT 1 (int tagTarget) { PlaySound(tagTarget, "World/JumpPad", CHAN_AUTO, 1.0, false, ATTN_NORM); } // JumpPadSound() | ||||||||
| Steps To Reproduce | Using the attached PWAD file: First test in single player; step on-top of the one of the sector references that have the standard teleporter flat texture. You should hear the quake 3 jumppad sound coming from the sector that the player is standing on. Now test this while on a multiplayer game. You will not hear anything coming from the sectors, but the player should hear it regardless the state of the game. | ||||||||
| Attached Files | |||||||||
Notes |
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Edward-san (developer) 2016-03-30 22:15 |
Pull request'd. |
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cobalt (updater) 2016-04-03 11:01 |
Issue addressed by commit 50e1c147886f: - Fixed: ACS function PlaySound did not work online (fixes 2689). Committed by Edoardo Prezioso [edward-san] on Wednesday 31 December 1969 23:59:57 Changes in files:
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Tiger (reporter) 2016-04-07 03:11 |
Using build 3.0-alpha @ 160403-1900 - Commit 96e0e5e40e46, (credit to WaTaKiD), this seems to be fixed for me. Thanks! |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | Leonard |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2016-03-30 19:19 | Tiger | New Issue | |
| 2016-03-30 19:19 | Tiger | File Added: 3DFloorSnd.7z | |
| 2016-03-30 19:25 | Dusk | Summary | PlaySound() function fails => PlaySound() function fails online |
| 2016-03-30 19:34 | Edward-san | Assigned To | => Edward-san |
| 2016-03-30 19:34 | Edward-san | Status | new => assigned |
| 2016-03-30 22:15 | Edward-san | Note Added: 0014626 | |
| 2016-03-30 22:15 | Edward-san | Status | assigned => needs review |
| 2016-04-03 11:01 | cobalt | Status | needs review => needs testing |
| 2016-04-03 11:01 | cobalt | Target Version | => 3.0 |
| 2016-04-03 11:01 | cobalt | Description Updated | View Revisions |
| 2016-04-03 11:01 | cobalt | Steps to Reproduce Updated | View Revisions |
| 2016-04-03 11:01 | cobalt | Note Added: 0014649 | |
| 2016-04-07 03:11 | Tiger | Note Added: 0014673 | |
| 2016-04-08 19:13 | Dusk | Status | needs testing => resolved |
| 2016-04-08 19:13 | Dusk | Fixed in Version | => 3.0 |
| 2016-04-08 19:13 | Dusk | Resolution | open => fixed |
| 2018-09-30 22:04 | Blzut3 | Status | resolved => closed |
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