Zandronum Chat on our Discord Server Get the latest version: 3.2
Source Code

View Revisions: Issue #2689 All Revisions ] Back to Issue ]
Summary 0002689: PlaySound() function fails online
Revision 2016-04-03 11:01 by cobalt
Steps To Reproduce Using the attached PWAD file:
First test in single player; step on-top of the one of the sector references that have the standard teleporter flat texture. You should hear the quake 3 jumppad sound coming from the sector that the player is standing on. Now test this while on a multiplayer game. You will not hear anything coming from the sectors, but the player should hear it regardless the state of the game.
Revision 2016-03-30 19:19 by Tiger
Steps To Reproduce Using the attached PWAD file:
First test in single player; step on-top of the one of the sector references that have the standard teleporter flat texture. You should hear the quake 3 jumppad sound coming from the sector that the player is standing on. Now test this while on a multiplayer game. You will not hear anything coming from the sectors, but the player should hear it regardless the state of the game.






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2025 MantisBT Team
Powered by Mantis Bugtracker