View Revisions: Issue #2689 |
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Summary |
0002689: PlaySound() function fails online |
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Revision |
2016-04-03 11:01 by cobalt |
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Steps To Reproduce |
Using the attached PWAD file:
First test in single player; step on-top of the one of the sector references that have the standard teleporter flat texture. You should hear the quake 3 jumppad sound coming from the sector that the player is standing on. Now test this while on a multiplayer game. You will not hear anything coming from the sectors, but the player should hear it regardless the state of the game. |
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Revision |
2016-03-30 19:19 by Tiger |
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Steps To Reproduce |
Using the attached PWAD file:
First test in single player; step on-top of the one of the sector references that have the standard teleporter flat texture. You should hear the quake 3 jumppad sound coming from the sector that the player is standing on. Now test this while on a multiplayer game. You will not hear anything coming from the sectors, but the player should hear it regardless the state of the game. |