Anonymous | Login | Signup for a new account | 2025-07-27 19:50 UTC | ![]() |
My View | View Issues | Change Log | Roadmap | All Projects Issue Support Ranking | Rules | My Account |
View Revisions: Issue #2689 | [ All Revisions ] [ Back to Issue ] | ||
Summary | 0002689: PlaySound() function fails online | ||
Revision | 2016-04-03 11:01 by cobalt | ||
Description | With using the ACS instruction 'PlaySound()' ['http://zdoom.org/wiki/PlaySound [^]' ] to a THING, the sound will not reproduce on a physical multiplayer game, but will work as expected on a single player game. This issue occurs on the latest build of Zandronum 2.1.2 as well as Zandronum 3.0 (160229-1221). I have attached a demonstration PWAD file for this issue. Here is a brief example of the script being used: SCRIPT 1 (int tagTarget) { PlaySound(tagTarget, "World/JumpPad", CHAN_AUTO, 1.0, false, ATTN_NORM); } // JumpPadSound() |
||
Revision | 2016-03-30 19:19 by Tiger | ||
Description | With using the ACS instruction 'PlaySound()' ['http://zdoom.org/wiki/PlaySound [^]' ] to a THING, the sound will not reproduce on a physical multiplayer game, but will work as expected on a single player game. This issue occurs on the latest build of Zandronum 2.1.2 as well as Zandronum 3.0 (160229-1221). I have attached a demonstration PWAD file for this issue. Here is a brief example of the script being used: SCRIPT 1 (int tagTarget) { PlaySound(tagTarget, "World/JumpPad", CHAN_AUTO, 1.0, false, ATTN_NORM); } // JumpPadSound() |
Copyright © 2000 - 2025 MantisBT Team |