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Summary 0002689: PlaySound() function fails online
Revision 2016-04-03 11:01 by cobalt
Description With using the ACS instruction 'PlaySound()' ['http://zdoom.org/wiki/PlaySound [^]' ] to a THING, the sound will not reproduce on a physical multiplayer game, but will work as expected on a single player game.

This issue occurs on the latest build of Zandronum 2.1.2 as well as Zandronum 3.0 (160229-1221).

I have attached a demonstration PWAD file for this issue.

Here is a brief example of the script being used:
SCRIPT 1 (int tagTarget)
{
    PlaySound(tagTarget, "World/JumpPad", CHAN_AUTO, 1.0, false, ATTN_NORM);
} // JumpPadSound()
Revision 2016-03-30 19:19 by Tiger
Description With using the ACS instruction 'PlaySound()' ['http://zdoom.org/wiki/PlaySound [^]' ] to a THING, the sound will not reproduce on a physical multiplayer game, but will work as expected on a single player game.

This issue occurs on the latest build of Zandronum 2.1.2 as well as Zandronum 3.0 (160229-1221).

I have attached a demonstration PWAD file for this issue.

Here is a brief example of the script being used:
SCRIPT 1 (int tagTarget)
{
    PlaySound(tagTarget, "World/JumpPad", CHAN_AUTO, 1.0, false, ATTN_NORM);
} // JumpPadSound()






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