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View Revisions: Issue #2362 All Revisions ] Back to Issue ]
Summary 0002362: Resurrected monster via archvile sometimes desyncs the monster count online (plus other effects)
Revision 2015-07-26 13:21 by Edward-san
Steps To Reproduce Host a server with the attached wad, map01 and connect a client. There's a zombieman and an archvile in the pit.

- Kill the zombie, such that its body is close to the archvile (or even better, send its body directly above the archvile);
- wait for the resurrect and kill again, until you see the bug.

If you connect one more client, both can disagree on the total monster count value.
Revision 2015-07-26 13:19 by Edward-san
Steps To Reproduce Host a server with the attached wad, map01 and connect a client. There's a zombieman and an archvile in the pit.

- Kill the zombie, such that its body is close to the archvile (or even better, send its body directly above the archvile);
- wait for the resurrect and kill again, until you see the bug.






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