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| View Revisions: Issue #2362 | [ All Revisions ] [ Back to Issue ] | ||
| Summary | 0002362: Resurrected monster via archvile sometimes desyncs the monster count online (plus other effects) | ||
| Revision | 2015-07-26 13:21 by Edward-san | ||
| Steps To Reproduce | Host a server with the attached wad, map01 and connect a client. There's a zombieman and an archvile in the pit. - Kill the zombie, such that its body is close to the archvile (or even better, send its body directly above the archvile); - wait for the resurrect and kill again, until you see the bug. If you connect one more client, both can disagree on the total monster count value. |
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| Revision | 2015-07-26 13:19 by Edward-san | ||
| Steps To Reproduce | Host a server with the attached wad, map01 and connect a client. There's a zombieman and an archvile in the pit. - Kill the zombie, such that its body is close to the archvile (or even better, send its body directly above the archvile); - wait for the resurrect and kill again, until you see the bug. |
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