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Summary 0002362: Resurrected monster via archvile sometimes desyncs the monster count online (plus other effects)
Revision 2015-07-26 13:21 by Edward-san
Description I noticed this for some time, even before 2.x AFAIR. Sometimes, during the coop/survival games, the resurrected monster via archvile does not raise the monster count, leading to negative monsters left count when all the monsters are killed.

Regarding the other effects, when the monster count is updated properly, the raise sound is reproduced with a higher volume (I suspect it's reproduced twice); when the monster count is not updated properly, sometimes the body doesn't raise at all, making the client think it's still dead.
Revision 2015-07-26 13:19 by Edward-san
Description I noticed this for some time, even before 2.x AFAIR. Sometimes, during the coop/survival games, the resurrected monster does not raise the monster count, leading to negative monsters left count.

Regarding the other effects, when the monster count is updated properly, the raise sound is reproduced with a higher volume (I suspect it's reproduced twice); when the monster count is not updated properly, sometimes the body doesn't raise at all, making the client think it's still dead.






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