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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002320 | Zandronum | [All Projects] Bug | public | 2015-06-18 13:20 | 2018-09-30 22:17 | ||||
Reporter | unknownna | ||||||||
Assigned To | Edward-san | ||||||||
Priority | normal | Severity | trivial | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 2.0 | ||||||||
Target Version | 2.2 | Fixed in Version | 3.0 | ||||||
Summary | 0002320: Leaving server through offline skirmish doesn't disconnect client first causing it to leave player behind | ||||||||
Description | See attached screenshot. If a client disconnects from the server by starting an offline skirmish, the client doesn't disconnect properly. | ||||||||
Steps To Reproduce | 1. zandronum -iwad doom2.wad -host 2. zandronum -iwad doom2.wad -connect localhost 3. zandronum -iwad doom2.wad -connect localhost 4. Join the game with client A. 5. Start an offline skirmish with Client A. | ||||||||
Attached Files | ![]() | ||||||||
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Edward-san (developer) 2015-06-18 14:26 edited on: 2015-06-18 14:27 |
Fixed:'https://bitbucket.org/crimsondusk/zandronum-sandbox-stable/commits/6452d6aabf1dd6b81242c9178ec45c260b2abeed [^]' . p.s. I'll do the merge with 3.0 when this is accepted. |
Dusk (developer) 2015-06-20 13:28 edited on: 2015-06-20 13:29 |
Shouldn't we instead use CLIENT_QuitNetworkGame inside NETWORK_SetState if we're going from client to offline mode? |
Edward-san (developer) 2015-06-20 16:14 |
actually, CLIENT_QuitNetworkGame calls NETWORK_SetState, so in 3.0 it could be thinkable to clean up all these NETWORK_SetState calls after CLIENT_QuitNetworkGame. |
Edward-san (developer) 2015-09-12 20:37 |
Ported the fix to the new repository:'https://bitbucket.org/crimsondusk/zandronum-sandbox-stable/commits/0fdc7d3e50141025c3de2fdf7dba6a925636a39c [^]' |
cobalt (updater) 2015-10-04 09:35 |
Issue addressed by commit 721ff8fbb948: - Fixed: Online clients trying to run an offline skirmish were not disconnected properly (addresses 2320). Committed by Edoardo Prezioso [edward-san] on Saturday 12 September 2015 22:35:54 Changes in files:
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Ru5tK1ng (updater) 2015-10-10 00:28 |
Tested with alpha-150831-1814 and the client consistently disconnected correctly via offline skirmish. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2015-06-18 13:20 | unknownna | New Issue | |
2015-06-18 13:20 | unknownna | File Added: Screenshot_Doom_20150618_150948.png | |
2015-06-18 13:20 | unknownna | Status | new => confirmed |
2015-06-18 14:17 | Edward-san | Assigned To | => Edward-san |
2015-06-18 14:17 | Edward-san | Status | confirmed => assigned |
2015-06-18 14:26 | Edward-san | Note Added: 0012755 | |
2015-06-18 14:26 | Edward-san | Status | assigned => needs review |
2015-06-18 14:27 | Edward-san | Note Edited: 0012755 | View Revisions |
2015-06-18 14:29 | Edward-san | Target Version | => 2.1 |
2015-06-20 13:28 | Dusk | Note Added: 0012760 | |
2015-06-20 13:29 | Dusk | Note Edited: 0012760 | View Revisions |
2015-06-20 16:14 | Edward-san | Note Added: 0012762 | |
2015-06-24 22:44 | Dusk | Target Version | 2.1 => 2.2 |
2015-09-12 20:37 | Edward-san | Note Added: 0013496 | |
2015-10-04 09:35 | cobalt | Status | needs review => needs testing |
2015-10-04 09:35 | cobalt | Steps to Reproduce Updated | View Revisions |
2015-10-04 09:35 | cobalt | Note Added: 0013578 | |
2015-10-10 00:28 | Ru5tK1ng | Note Added: 0013635 | |
2015-10-10 00:29 | Ru5tK1ng | Status | needs testing => resolved |
2015-10-10 00:29 | Ru5tK1ng | Resolution | open => fixed |
2015-10-10 00:29 | Ru5tK1ng | Fixed in Version | => 3.0 |
2015-10-10 00:29 | Ru5tK1ng | Steps to Reproduce Updated | View Revisions |
2018-09-30 22:17 | Blzut3 | Status | resolved => closed |
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