MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002320 | Zandronum | [All Projects] Bug | public | 2015-06-18 13:20 | 2018-09-30 22:17 |
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Reporter | unknownna | |
Assigned To | Edward-san | |
Priority | normal | Severity | trivial | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 2.0 | |
Target Version | 2.2 | Fixed in Version | 3.0 | |
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Summary | 0002320: Leaving server through offline skirmish doesn't disconnect client first causing it to leave player behind |
Description | See attached screenshot. If a client disconnects from the server by starting an offline skirmish, the client doesn't disconnect properly. |
Steps To Reproduce | 1. zandronum -iwad doom2.wad -host
2. zandronum -iwad doom2.wad -connect localhost
3. zandronum -iwad doom2.wad -connect localhost
4. Join the game with client A.
5. Start an offline skirmish with Client A. |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | Screenshot_Doom_20150618_150948.png (54,978) 2015-06-18 13:20 /tracker/file_download.php?file_id=1565&type=bug

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Issue History |
Date Modified | Username | Field | Change |
2015-06-18 13:20 | unknownna | New Issue | |
2015-06-18 13:20 | unknownna | File Added: Screenshot_Doom_20150618_150948.png | |
2015-06-18 13:20 | unknownna | Status | new => confirmed |
2015-06-18 14:17 | Edward-san | Assigned To | => Edward-san |
2015-06-18 14:17 | Edward-san | Status | confirmed => assigned |
2015-06-18 14:26 | Edward-san | Note Added: 0012755 | |
2015-06-18 14:26 | Edward-san | Status | assigned => needs review |
2015-06-18 14:27 | Edward-san | Note Edited: 0012755 | bug_revision_view_page.php?bugnote_id=12755#r7505 |
2015-06-18 14:29 | Edward-san | Target Version | => 2.1 |
2015-06-20 13:28 | Dusk | Note Added: 0012760 | |
2015-06-20 13:29 | Dusk | Note Edited: 0012760 | bug_revision_view_page.php?bugnote_id=12760#r7507 |
2015-06-20 16:14 | Edward-san | Note Added: 0012762 | |
2015-06-24 22:44 | Dusk | Target Version | 2.1 => 2.2 |
2015-09-12 20:37 | Edward-san | Note Added: 0013496 | |
2015-10-04 09:35 | cobalt | Status | needs review => needs testing |
2015-10-04 09:35 | cobalt | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=8079#r8079 |
2015-10-04 09:35 | cobalt | Note Added: 0013578 | |
2015-10-10 00:28 | Ru5tK1ng | Note Added: 0013635 | |
2015-10-10 00:29 | Ru5tK1ng | Status | needs testing => resolved |
2015-10-10 00:29 | Ru5tK1ng | Resolution | open => fixed |
2015-10-10 00:29 | Ru5tK1ng | Fixed in Version | => 3.0 |
2015-10-10 00:29 | Ru5tK1ng | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=8118#r8118 |
2018-09-30 22:17 | Blzut3 | Status | resolved => closed |
Notes |
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(0012755)
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Edward-san
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2015-06-18 14:26
(edited on: 2015-06-18 14:27) |
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(0012760)
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Dusk
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2015-06-20 13:28
(edited on: 2015-06-20 13:29) |
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Shouldn't we instead use CLIENT_QuitNetworkGame inside NETWORK_SetState if we're going from client to offline mode?
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actually, CLIENT_QuitNetworkGame calls NETWORK_SetState, so in 3.0 it could be thinkable to clean up all these NETWORK_SetState calls after CLIENT_QuitNetworkGame. |
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(0013578)
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cobalt
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2015-10-04 09:35
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Tested with alpha-150831-1814 and the client consistently disconnected correctly via offline skirmish. |
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