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View Revisions: Issue #2311 All Revisions ] Back to Issue ]
Summary 0002311: Weapon desync in (Team)Possession and (Team)LMS after win sequences: Client fires weapon too late
Revision 2018-08-28 06:41 by unknownna
Steps To Reproduce 1. zandronum -iwad doom2.wad -host +lastmanstanding 1 +lmsallowedweapons 623 +sv_nomonsters 1
2. Connect 2 clients to the server, with at least one using an emulated ping of 300.
3. Join the game with both clients.
4. Kill the other player using the client with 300 ping.
5. Select the SSG and hold +attack when the "<name> wins!" message appears. The puffs will desync right after the win sequence ends.
Revision 2015-06-14 08:08 by unknownna
Steps To Reproduce 1. zandronum -iwad doom2.wad -host +lastmanstanding 1 +lmsallowedweapons 623 +sv_nomonsters 1 +botskill 0
2. "addbot" in the server console.
3. Connect a client to the server with an emulated ping of 302.
4. Join the game.
5. Kill the bot with a weapon.
6. Select the SSG and hold +attack when the "<name> wins!" message appears.






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