View Revisions: Issue #2311 |
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Summary |
0002311: Weapon desync in (Team)Possession and (Team)LMS after win sequences: Client fires weapon too late |
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Revision |
2018-08-28 06:41 by unknownna |
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Description |
Quote from unknownna If you hold +attack when a new warm-up round begins after a player has scored in (Team)Possession, your weapons will desync. This also happens in (T)LMS.
It desyncs right after the win sequences end. The puffs will appear at the wrong time compared to the animation of the weapon at the corresponding ping. In this case the puffs appear too early, suggesting that the server in this case fires the weapon earlier than the client is allowed to. |
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Revision |
2015-06-14 08:08 by unknownna |
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Description |
Quote from unknownna If you hold +attack when a new warm-up round begins after a player has scored in (Team)Possession, your weapons will desync. This also happens in (T)LMS. |