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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000128 | Zandronum | [All Projects] Bug | public | 2010-10-20 00:24 | 2024-03-23 05:38 | ||||
Reporter | unknownna | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 98c | ||||||||
Target Version | 3.2 | Fixed in Version | 3.2 | ||||||
Summary | 0000128: walking Stronghold NPCs desync when talking to them online | ||||||||
Description | Once you talk to them, they just freeze and start to skip from one position to another without changing angles. It looks very similar to the Lost Soul desync. And they also don't face you when you talk to them like they do offline. However, they do seem to snap back into sync if you reconnect to the server. | ||||||||
Steps To Reproduce | Talk to one of the walking NPCs in MAP99 on a local server. | ||||||||
Additional Information | Seems to work fine online in ZDoom 2.4.0. It also behaves differently there. If a client is talking to a NPC, no other client can talk to the same one until the first client escapes from the dialogue screen. | ||||||||
Attached Files | npc_dialogue_desync_test.wad [^] (11,810 bytes) 2010-10-21 17:43 | ||||||||
Relationships | |||||||||||
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Notes | |
(0000446) Dark-Assassin (administrator) 2010-10-20 10:15 |
Same thing happens with Strife Online. |
(0000451) unknownna (updater) 2010-10-21 17:51 |
Made an example WAD. Used Kaiser's dialogue sample script from:'http://doomworld.com/idgames/?id=13922 [^]' There are two NPC actors: A shotgun guy wandering around, and a demon standing still. |
(0023461) Ru5tK1ng (updater) 2024-03-22 14:41 |
Tested with the latest changes and the NPCs didn't freeze and the dialogues worked fine. Nothing weird happened with the 2nd client on the server either. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2010-10-20 00:24 | unknownna | New Issue | |
2010-10-20 10:15 | Dark-Assassin | Note Added: 0000446 | |
2010-10-21 17:43 | unknownna | File Added: npc_dialogue_desync_test.wad | |
2010-10-21 17:51 | unknownna | Note Added: 0000451 | |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2012-09-26 06:31 | unknownna | Relationship added | has duplicate 0001034 |
2012-09-26 06:32 | unknownna | Status | new => confirmed |
2012-09-27 05:01 | unknownna | Relationship added | parent of 0001078 |
2024-03-22 14:41 | Ru5tK1ng | Note Added: 0023461 | |
2024-03-22 14:41 | Ru5tK1ng | Status | confirmed => resolved |
2024-03-22 14:41 | Ru5tK1ng | Resolution | open => fixed |
2024-03-22 14:41 | Ru5tK1ng | Fixed in Version | => 3.2 |
2024-03-22 14:41 | Ru5tK1ng | Target Version | => 3.2 |
2024-03-23 05:37 | Ru5tK1ng | Relationship deleted | parent of 0001078 |
2024-03-23 05:38 | Ru5tK1ng | Relationship added | child of 0003873 |
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