MantisBT - Zandronum
View Issue Details
0000128Zandronum[All Projects] Bugpublic2010-10-20 00:242024-03-23 05:38
unknownna 
 
normalminoralways
resolvedfixed 
MicrosoftWindowsXP/Vista/7
98c 
3.23.2 
0000128: walking Stronghold NPCs desync when talking to them online
Once you talk to them, they just freeze and start to skip from one position to another without changing angles. It looks very similar to the Lost Soul desync.

And they also don't face you when you talk to them like they do offline.

However, they do seem to snap back into sync if you reconnect to the server.
Talk to one of the walking NPCs in MAP99 on a local server.
Seems to work fine online in ZDoom 2.4.0. It also behaves differently there. If a client is talking to a NPC, no other client can talk to the same one until the first client escapes from the dialogue screen.
No tags attached.
has duplicate 0001034closed  Moving Strife NPCs desynchronize online 
child of 0003873resolved  Strife/DIALOGUE conversations cannot proceed online 
? npc_dialogue_desync_test.wad (11,810) 2010-10-21 17:43
https://zandronum.com/tracker/file_download.php?file_id=44&type=bug
Issue History
2010-10-20 00:24unknownnaNew Issue
2010-10-20 10:15Dark-AssassinNote Added: 0000446
2010-10-21 17:43unknownnaFile Added: npc_dialogue_desync_test.wad
2010-10-21 17:51unknownnaNote Added: 0000451
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2012-09-26 06:31unknownnaRelationship addedhas duplicate 0001034
2012-09-26 06:32unknownnaStatusnew => confirmed
2012-09-27 05:01unknownnaRelationship addedparent of 0001078
2024-03-22 14:41Ru5tK1ngNote Added: 0023461
2024-03-22 14:41Ru5tK1ngStatusconfirmed => resolved
2024-03-22 14:41Ru5tK1ngResolutionopen => fixed
2024-03-22 14:41Ru5tK1ngFixed in Version => 3.2
2024-03-22 14:41Ru5tK1ngTarget Version => 3.2
2024-03-23 05:37Ru5tK1ngRelationship deletedparent of 0001078
2024-03-23 05:38Ru5tK1ngRelationship addedchild of 0003873

Notes
(0000446)
Dark-Assassin   
2010-10-20 10:15   
Same thing happens with Strife Online.
(0000451)
unknownna   
2010-10-21 17:51   
Made an example WAD. Used Kaiser's dialogue sample script from:'http://doomworld.com/idgames/?id=13922 [^]'

There are two NPC actors: A shotgun guy wandering around, and a demon standing still.
(0023461)
Ru5tK1ng   
2024-03-22 14:41   
Tested with the latest changes and the NPCs didn't freeze and the dialogues worked fine. Nothing weird happened with the 2nd client on the server either.