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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0001052 | Zandronum | [All Projects] Bug | public | 2012-09-23 16:55 | 2025-03-30 04:28 | ||||||||
Reporter | unknownna | ||||||||||||
Assigned To | |||||||||||||
Priority | high | Severity | minor | Reproducibility | always | ||||||||
Status | confirmed | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 1.0 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0001052: NOCLIP projectiles go through floors online | ||||||||||||
Description | I noticed this while testing the morph ammo fix. Projectiles with the NOCLIP flag move through floors/ceilings online. Offline, they slide on the floors/ceilings. | ||||||||||||
Steps To Reproduce | 1. zandronum -file noclipprojectile_01.wad -host 2. Connect a client to the server and join the game. 3. Aim at a floor/ceiling and press +attack. 1. zandronum -file noexplodefloorprojectile_01.wad -host 2. Connect a client to the server and join the game. 3. Aim at a floor and press +attack/altattack. | ||||||||||||
Additional Information | This is specific to Zandronum. | ||||||||||||
Attached Files | ![]() ![]() ![]() ![]() ![]() | ||||||||||||
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unknownna (updater) 2012-11-03 08:59 |
NOEXPLODEFLOOR projectiles are also affected by this. It's pretty bad since it causes certain mods (Futur War) to look very bugged online. |
unknownna (updater) 2015-06-06 15:09 |
I'm pretty sure that this issue is a regression. It worked fine in 98d. |
unknownna (updater) 2025-03-30 04:27 |
I encountered this issue again while testing 3.2 on server with the Complex Doom mod. In this case it's caused by missiles with -NOGRAVITY applied to them. Some monsters spawn fires and flames as a visual effect that unfortunately sink down through the floor online due to this issue. It's most noticeable in the software renderer since you're actually able to see the sprites move and fall down through the floor there. I made a new example wad that contains an example of all the issues with the projectiles clipping through the floor. It has 3 pistols, each with its corresponding name tag to make it easier to reproduce the issues without any confusion. They are: * Pistol_NOGRAVITY * Pistol_NOCLIP * Pistol_NOEXPLODEFLOOR Simply host the wad on a server and aim at the floor/ceiling and fire the pistols with +attack to reproduce the issues. Make sure to use the software renderer. |
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Date Modified | Username | Field | Change |
2012-09-23 16:55 | unknownna | New Issue | |
2012-09-23 16:55 | unknownna | File Added: noclipprojectile_01.wad | |
2012-09-23 16:55 | unknownna | File Added: Screenshot_Doom_20120923_185237.png | |
2012-09-23 16:55 | unknownna | Status | new => confirmed |
2012-11-03 08:59 | unknownna | Note Added: 0005286 | |
2012-11-03 08:59 | unknownna | File Added: Screenshot_Doom_20121102_133224.png | |
2012-11-03 09:01 | unknownna | File Added: noexplodefloorprojectile_01.wad | |
2012-11-03 09:02 | unknownna | Steps to Reproduce Updated | View Revisions |
2012-11-03 09:06 | unknownna | Priority | normal => high |
2015-06-06 15:09 | unknownna | Note Added: 0012545 | |
2015-06-07 13:31 | unknownna | Relationship added | parent of 0002286 |
2024-03-25 16:51 | unknownna | Relationship added | related to 0001135 |
2024-03-25 16:51 | unknownna | Relationship added | related to 0001134 |
2025-03-30 04:27 | unknownna | Note Added: 0024368 | |
2025-03-30 04:28 | unknownna | File Added: projectile_clippingbugs_01.wad |
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