(0010805)
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Dusk
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2014-11-03 00:56
(edited on: 2014-11-03 00:59) |
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It's a case of infinite recursion. It looks like when the player lands after jumping, the sector action's teleport is called, which triggers the sector action after the teleport, which teleports you again, triggering the sector action, teleporting you again, repeat ad infinitum. Since this happens in latest zdoom, this should get reported there.
Thread 1 (Thread 0x7f9816dc9a00 (LWP 12890)):
#0 0x00007f9815ba2839 in __libc_waitpid (pid=pid@entry=12896, stat_loc=stat_loc@entry=0xcacfcc <altstack+7180>, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:40
resultvar = 12896
oldtype = 0
#1 0x0000000000538a9e in crash_catcher (signum=11, siginfo=<optimized out>, context=<optimized out>) at /home/crimson/dev/zandronum-sandbox/src/sdl/crashcatcher.c:266
status = 0
ucontext = <optimized out>
dbg_pid = 12896
fd = {19, 20}
0000002 <signal handler called>
No locals.
0000003 P_TeleportMove (thing=thing@entry=0x3b0f580, x=x@entry=0, y=y@entry=0, z=0, telefrag=telefrag@entry=false) at /home/crimson/dev/zandronum-sandbox/src/p_map.cpp:332
tmf = {thing = 0x3b0f580, x = 0, y = 0, z = 0, sector = 0x0, floorz = 0, ceilingz = 0, dropoffz = 0, floorpic = {texnum = 0}, floorsector = 0x0, ceilingpic = {texnum = 0}, ceilingsector = 0x0, touchmidtex = false, floatok = false, FromPMove = false, ceilingline = 0x0, stepthing = 0x0, DoRipping = false, LastRipped = 0x0, PushTime = 0}
oldsec = <optimized out>
box = <error reading variable box (Cannot access memory at address 0x7fff72430fe0)>
ld = <optimized out>
it2 = {minx = 0, maxx = 0, miny = 0, maxy = 0, curx = 0, cury = 0, block = 0x0, Buckets = {0 <repeats 32 times>}, FixedHash = {{Actor = 0x0, Next = 0}, {Actor = 0x0, Next = 0}, {Actor = 0x0, Next = 0}, {Actor = 0x0, Next = 0}, {Actor = 0x0, Next = 0}, {Actor = 0x0, Next = 0}, {Actor = 0x0, Next = 0}, {Actor = 0x0, Next = 0}, {Actor = 0x0, Next = 0}, {Actor = 0x0, Next = 0}}, NumFixedHash = 0, DynHash = {Array = 0x0, Most = 0, Count = 0}}
th = <optimized out>
StompAlwaysFrags = <optimized out>
it = {minx = 0, maxx = 0, miny = 0, maxy = 0, curx = 0, cury = 0, polyLink = 0x0, polyIndex = 0, list = 0x0}
0000004 0x0000000000693d05 in P_Teleport (thing=thing@entry=0x3b0f580, x=0, y=0, z=<optimized out>, angle=2147483648, useFog=useFog@entry=true, sourceFog=true, keepOrientation=false, bHaltVelocity=true) at /home/crimson/dev/zandronum-sandbox/src/p_teleport.cpp:161
oldx = -6291456
aboveFloor = <optimized out>
player = 0x168b440 <players>
an = <optimized out>
oldy = 0
destsect = <optimized out>
oldz = 0
0000005 0x0000000000694248 in EV_Teleport (tid=<optimized out>, tag=<optimized out>, line=<optimized out>, side=<optimized out>, thing=0x3b0f580, fog=fog@entry=true, sourceFog=true, keepOrientation=false, haltVelocity=true) at /home/crimson/dev/zandronum-sandbox/src/p_teleport.cpp:393
angle = 0
vely = 0
OldAngle = 2147483648
z = <optimized out>
velx = 0
haltVelocity = true
keepOrientation = false
sourceFog = true
line = <optimized out>
tid = <optimized out>
side = <optimized out>
fog = true
thing = 0x3b0f580
tag = <optimized out>
0000006 0x00000000006505b0 in LS_Teleport (ln=<optimized out>, it=<optimized out>, backSide=<optimized out>, arg0=<optimized out>, arg1=<optimized out>, arg2=<optimized out>, arg3=0, arg4=0) at /home/crimson/dev/zandronum-sandbox/src/p_lnspec.cpp:851
No locals.
0000007 0x000000000078cc7c in ASectorAction::CheckTrigger (this=0x3b11460, triggerer=0x3b0f580) at /home/crimson/dev/zandronum-sandbox/src/g_shared/a_sectoraction.cpp:122
res = <optimized out>
triggerer = 0x3b0f580
this = 0x3b11460
0000008 0x000000000078cd8e in ASecActHitFloor::TriggerAction (this=0x3b11460, triggerer=0x3b0f580, activationType=5) at /home/crimson/dev/zandronum-sandbox/src/g_shared/a_sectoraction.cpp:181
didit = <optimized out>
0000009 0x0000000000666032 in AActor::CheckSectorTransition (this=0x7fff72431030, this@entry=0x3b0f580, oldsec=0x1, oldsec@entry=0x3b04330) at /home/crimson/dev/zandronum-sandbox/src/p_mobj.cpp:4424
act = 0
0000010 0x0000000000656517 in P_TeleportMove (thing=thing@entry=0x3b0f580, x=x@entry=-6291456, y=y@entry=0, z=0, telefrag=telefrag@entry=false) at /home/crimson/dev/zandronum-sandbox/src/p_map.cpp:435
tmf = {thing = 0x3b0f580, x = -6291456, y = 0, z = 0, sector = 0x0, floorz = 0, ceilingz = 8388608, dropoffz = 0, floorpic = {texnum = 2514}, floorsector = 0x3b03e70, ceilingpic = {texnum = 2594}, ceilingsector = 0x3b03e70, touchmidtex = false, floatok = false, FromPMove = false, ceilingline = 0x0, stepthing = 0x0, DoRipping = false, LastRipped = 0x0, PushTime = 0}
oldsec = 0x3b04330
box = {m_Box = {1048576, -1048576, -7340032, -5242880}}
ld = <optimized out>
it2 = {minx = 0, maxx = 0, miny = 0, maxy = 0, curx = 0, cury = 1, block = 0x0, Buckets = {-1 <repeats 16 times>, 0, -1 <repeats 15 times>}, FixedHash = {{Actor = 0x3b0f580, Next = -1}, {Actor = 0x0, Next = 0}, {Actor = 0x0, Next = 0}, {Actor = 0x0, Next = 0}, {Actor = 0x0, Next = 0}, {Actor = 0x0, Next = 0}, {Actor = 0x0, Next = 0}, {Actor = 0x0, Next = 0}, {Actor = 0x0, Next = 0}, {Actor = 0x0, Next = 0}}, NumFixedHash = 1, DynHash = {Array = 0x3b8cf00, Most = 0, Count = 0}}
th = 0x0
StompAlwaysFrags = true
it = {minx = 0, maxx = 0, miny = 0, maxy = 0, curx = 0, cury = 1, polyLink = 0x0, polyIndex = 0, list = 0x3ade118}
0000011 0x0000000000693d05 in P_Teleport (thing=thing@entry=0x3b0f580, x=-6291456, y=0, z=<optimized out>, angle=2147483648, useFog=useFog@entry=true, sourceFog=true, keepOrientation=false, bHaltVelocity=true) at /home/crimson/dev/zandronum-sandbox/src/p_teleport.cpp:161
oldx = 0
aboveFloor = <optimized out>
player = 0x168b440 <players>
an = <optimized out>
oldy = 0
destsect = <optimized out>
oldz = 0
0000012 0x0000000000694248 in EV_Teleport (tid=<optimized out>, tag=<optimized out>, line=<optimized out>, side=<optimized out>, thing=0x3b0f580, fog=fog@entry=true, sourceFog=true, keepOrientation=false, haltVelocity=true) at /home/crimson/dev/zandronum-sandbox/src/p_teleport.cpp:393
angle = 0
vely = 0
OldAngle = 2147483648
z = <optimized out>
velx = 0
haltVelocity = true
keepOrientation = false
sourceFog = true
line = <optimized out>
tid = <optimized out>
side = <optimized out>
fog = true
thing = 0x3b0f580
tag = <optimized out>
[...]
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