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Summary 0002690: [Backport Request] Camera Texture Fix
Revision 2016-03-30 20:10 by Dusk
Description Some of the two sided camera textures will simply not render at all. Using the demonstration PWAD provided below, there exists some camera textures that outlines this bug. I will also provide images on this ticket as well.

I have originally reported this bug to Graf Zahl at DRDTeam ['http://forum.drdteam.org/viewtopic.php?p=58017#p58017 [^]' ], this fix never made it to GZDoom 2.1, however. Could it be possible that this can make it into Zandronum 3.0, as this issue also exists in Zandronum?

I think this is the fix (NOTE: I AM NOT SURE OF ANY DEPENDENCIES THAT THIS MAY REQUIRE!):'https://github.com/coelckers/gzdoom/commit/141065c3d5e8ffb237a5823766ace7621adae723 [^]'

Demonstration PWAD Coordinates of bug: [21, 2360, ~ 41)
Demonstration PWAD:'https://www.doomworld.com/idgames/levels/doom2/deathmatch/Ports/a-c/amisery [^]'
Revision 2016-03-30 19:58 by Tiger
Description Some of the two sided camera textures will simply not render at all. Using the demonstration PWAD provided below, there exists some camera textures that outlines this bug. I will also provide images on this ticket as well.

I have originally reported this bug to Graf Zahl at DRDTeam ['http://forum.drdteam.org/viewtopic.php?p=58017#p58017 [^]' ], this fix never made it to GZDoom 2.1, however. Could it be possible that this can make it into Zandronum 3.0, as this issue also exists in Zandronum?

I think this is the fix (NOTE: I AM NOT SURE OF ANY DEPENDENCIES THAT THIS MAY REQUIRE!):'https://github.com/coelckers/gzdoom/commit/141065c3d5e8ffb237a5823766ace7621adae723 [^]'

Demonstration PWAD Coordinates of bug: [21, 2360, 0000002:0000041)
Demonstration PWAD:'https://www.doomworld.com/idgames/levels/doom2/deathmatch/Ports/a-c/amisery [^]'






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