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View Revisions: Issue #2690 | [ Back to Issue ] | ||
Summary | 0002690: [Backport Request] Camera Texture Fix | ||
Revision | 2016-03-30 19:58 by Tiger | ||
Description | Some of the two sided camera textures will simply not render at all. Using the demonstration PWAD provided below, there exists some camera textures that outlines this bug. I will also provide images on this ticket as well. I have originally reported this bug to Graf Zahl at DRDTeam ['http://forum.drdteam.org/viewtopic.php?p=58017#p58017 [^]' ], this fix never made it to GZDoom 2.1, however. Could it be possible that this can make it into Zandronum 3.0, as this issue also exists in Zandronum? I think this is the fix (NOTE: I AM NOT SURE OF ANY DEPENDENCIES THAT THIS MAY REQUIRE!):'https://github.com/coelckers/gzdoom/commit/141065c3d5e8ffb237a5823766ace7621adae723 [^]' Demonstration PWAD Coordinates of bug: [21, 2360, 0000002:0000041) Demonstration PWAD:'https://www.doomworld.com/idgames/levels/doom2/deathmatch/Ports/a-c/amisery [^]' |
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Revision | 2016-03-30 20:10 by Dusk | ||
Description | Some of the two sided camera textures will simply not render at all. Using the demonstration PWAD provided below, there exists some camera textures that outlines this bug. I will also provide images on this ticket as well. I have originally reported this bug to Graf Zahl at DRDTeam ['http://forum.drdteam.org/viewtopic.php?p=58017#p58017 [^]' ], this fix never made it to GZDoom 2.1, however. Could it be possible that this can make it into Zandronum 3.0, as this issue also exists in Zandronum? I think this is the fix (NOTE: I AM NOT SURE OF ANY DEPENDENCIES THAT THIS MAY REQUIRE!):'https://github.com/coelckers/gzdoom/commit/141065c3d5e8ffb237a5823766ace7621adae723 [^]' Demonstration PWAD Coordinates of bug: [21, 2360, ~ 41) Demonstration PWAD:'https://www.doomworld.com/idgames/levels/doom2/deathmatch/Ports/a-c/amisery [^]' |
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