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IDProjectCategoryView StatusDate SubmittedLast Update
0000994Zandronum[All Projects] Bugpublic2012-08-27 03:032014-06-11 21:49
ReporterTheMisterCat 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionbackport later 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.0 
Target VersionFixed in Version 
Summary0000994: Bouncing collision on Z axis bugs, fixed in zDoom 2.6.1
DescriptionI have reported this before, but now randy has made a fix in the zdoom release and I was hoping it wouldn't be too much hassle to port this over

'http://forum.zdoom.org/viewtopic.php?f=7&t=26804 [^]'[/
Steps To Reproduce
Example wad linked above

Any projectile actor with a bounceflag (+DOOMBOUNCE, +HEXENBOUNCE) and +BOUNCEONACTORS will, upon coming into contact with the top of a solid actor, lose all momentum and fall through the top of the actor.
Attached Files? file icon www.mediafire[1] [^] (64,315 bytes) 2012-08-27 03:03

- Relationships

-  Notes
User avatar (0004487)
Torr Samaho (administrator)
2012-08-27 20:13
edited on: 2012-08-27 20:16

The attachment is broken and the example wad in the thread doesn't work with Zandronum since it doesn't support BOUNCEONACTORS or ALLOWBOUNCEONACTORS. And since the ZDoom fix you requested only fixes the BOUNCEONACTORS flag that Zandronum doesn't even have, the fix can't be backported.


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Supporters: Dusk
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- Issue History
Date Modified Username Field Change
2012-08-27 03:03 TheMisterCat New Issue
2012-08-27 03:03 TheMisterCat File Added: www.mediafire[1]
2012-08-27 20:13 Torr Samaho Note Added: 0004487
2012-08-27 20:16 Torr Samaho Note Edited: 0004487 View Revisions
2012-08-27 20:16 Torr Samaho Note Revision Dropped: 4487: 0002452
2014-06-11 21:49 Watermelon Status new => closed
2014-06-11 21:49 Watermelon Resolution open => backport later






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