MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0000994 | Zandronum | [All Projects] Bug | public | 2012-08-27 03:03 | 2014-06-11 21:49 |
Reporter | TheMisterCat | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | backport later | ||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 1.0 | ||||
Target Version | Fixed in Version | ||||
Summary | 0000994: Bouncing collision on Z axis bugs, fixed in zDoom 2.6.1 | ||||
Description | I have reported this before, but now randy has made a fix in the zdoom release and I was hoping it wouldn't be too much hassle to port this over 'http://forum.zdoom.org/viewtopic.php?f=7&t=26804 [^]'[/ | ||||
Steps To Reproduce | Example wad linked above Any projectile actor with a bounceflag (+DOOMBOUNCE, +HEXENBOUNCE) and +BOUNCEONACTORS will, upon coming into contact with the top of a solid actor, lose all momentum and fall through the top of the actor. | ||||
Additional Information | |||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | ![]() /tracker/file_download.php?file_id=686&type=bug | ||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2012-08-27 03:03 | TheMisterCat | New Issue | |||
2012-08-27 03:03 | TheMisterCat | File Added: www.mediafire[1] | |||
2012-08-27 20:13 | Torr Samaho | Note Added: 0004487 | |||
2012-08-27 20:16 | Torr Samaho | Note Edited: 0004487 | bug_revision_view_page.php?bugnote_id=4487#r2453 | ||
2012-08-27 20:16 | Torr Samaho | Note Revision Dropped: 4487: 0002452 | |||
2014-06-11 21:49 | Watermelon | Status | new => closed | ||
2014-06-11 21:49 | Watermelon | Resolution | open => backport later |
Notes | |||||
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