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IDProjectCategoryView StatusDate SubmittedLast Update
0000971Zandronum[All Projects] Bugpublic2012-08-14 10:482014-06-09 09:47
ReporterFrits 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version98d 
Target VersionFixed in Version 
Summary0000971: Deathslides do not work in 1 life survival
DescriptionA deathslide involves killing yourself and letting your corpse slide into the exit. Imagine a sector 32 units high and beyond that is an exit line. By doing a deathslide you can reach that exit by sliding your corpse through the gap. In one life survival however you get moved to spectator almost the instant after you die. Your corpse might cross the line but without the player still being inside that corpse it won't exit or trigger a linedef for that matter. While as in coop or if you got an extra life you stay inside your corpse untill you respawn.
Attached Files? file icon test_exitslide.wad [^] (6,051 bytes) 2012-08-14 15:12

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-  Notes
User avatar (0004365)
Edward-san (developer)
2012-08-14 11:10

can you attach a minimal example wad?
User avatar (0004366)
Ivan (reporter)
2012-08-14 14:21

You can use it on any of the plutonia maps which have linedef exits and not switch type exits.
User avatar (0004367)
Qent (updater)
2012-08-14 15:13
edited on: 2012-08-14 15:19

test_exitslide.wad. In 1-life survival you can't reach the exit. In co-op just kill yourself.

BTW this also happens in 98d.

User avatar (0004371)
Edward-san (developer)
2012-08-15 15:24

I wonder if it's possible to not removing the corpse and leaving the possibility of the interaction with lines/specials/etc...

btw, when you're alone and you'll die, do you exit the level or the 'Mission failed' blocks that? Because iirc 'Mission failed' doesn't remove the body.
User avatar (0004375)
Torr Samaho (administrator)
2012-08-15 19:24

Well, this sounds like a design limitation of the whole survival system. Currently, if the last alive player dies while not having any lives left, the round is lost. Period. To fix this one would have to delay this check (which is just a waste of time in all maps without deathslides). How many maps use deathslides?
User avatar (0004376)
Frits (reporter)
2012-08-15 20:16
edited on: 2012-08-15 20:19

Deathslides are possible in vanilla singleplayer as well. It's mostly a speedrun trick. The only map i can think of requiring a deathslide is a map in Scythe II.

Edit: I remember a youtube video of some map fraggle made that had several minutes of a corpse triggering various action and eventually winning the map. Unfortunately i can't find it at this time

User avatar (0008949)
Frits (reporter)
2014-06-09 06:53

This can be closed as it seems to got silently fixed.
There is a big enough delay now between staying in your corpse and being moved to spectate for almost all corpse exits.

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- Issue History
Date Modified Username Field Change
2012-08-14 10:48 Frits New Issue
2012-08-14 11:10 Edward-san Note Added: 0004365
2012-08-14 14:21 Ivan Note Added: 0004366
2012-08-14 15:12 Qent File Added: test_exitslide.wad
2012-08-14 15:13 Qent Note Added: 0004367
2012-08-14 15:19 Qent Note Edited: 0004367 View Revisions
2012-08-15 10:06 Dusk Product Version 1.0-beta => 98d
2012-08-15 15:24 Edward-san Note Added: 0004371
2012-08-15 19:24 Torr Samaho Note Added: 0004375
2012-08-15 20:16 Frits Note Added: 0004376
2012-08-15 20:19 Frits Note Edited: 0004376 View Revisions
2014-06-09 06:53 Frits Note Added: 0008949
2014-06-09 09:47 Torr Samaho Status new => closed
2014-06-09 09:47 Torr Samaho Resolution open => fixed






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