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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000971 | Zandronum | [All Projects] Bug | public | 2012-08-14 10:48 | 2014-06-09 09:47 | ||||
Reporter | Frits | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 98d | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000971: Deathslides do not work in 1 life survival | ||||||||
Description | A deathslide involves killing yourself and letting your corpse slide into the exit. Imagine a sector 32 units high and beyond that is an exit line. By doing a deathslide you can reach that exit by sliding your corpse through the gap. In one life survival however you get moved to spectator almost the instant after you die. Your corpse might cross the line but without the player still being inside that corpse it won't exit or trigger a linedef for that matter. While as in coop or if you got an extra life you stay inside your corpse untill you respawn. | ||||||||
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Edward-san (developer) 2012-08-14 11:10 |
can you attach a minimal example wad? |
Ivan (reporter) 2012-08-14 14:21 |
You can use it on any of the plutonia maps which have linedef exits and not switch type exits. |
Qent (updater) 2012-08-14 15:13 edited on: 2012-08-14 15:19 |
test_exitslide.wad. In 1-life survival you can't reach the exit. In co-op just kill yourself. BTW this also happens in 98d. |
Edward-san (developer) 2012-08-15 15:24 |
I wonder if it's possible to not removing the corpse and leaving the possibility of the interaction with lines/specials/etc... btw, when you're alone and you'll die, do you exit the level or the 'Mission failed' blocks that? Because iirc 'Mission failed' doesn't remove the body. |
Torr Samaho (administrator) 2012-08-15 19:24 |
Well, this sounds like a design limitation of the whole survival system. Currently, if the last alive player dies while not having any lives left, the round is lost. Period. To fix this one would have to delay this check (which is just a waste of time in all maps without deathslides). How many maps use deathslides? |
Frits (reporter) 2012-08-15 20:16 edited on: 2012-08-15 20:19 |
Deathslides are possible in vanilla singleplayer as well. It's mostly a speedrun trick. The only map i can think of requiring a deathslide is a map in Scythe II. Edit: I remember a youtube video of some map fraggle made that had several minutes of a corpse triggering various action and eventually winning the map. Unfortunately i can't find it at this time |
Frits (reporter) 2014-06-09 06:53 |
This can be closed as it seems to got silently fixed. There is a big enough delay now between staying in your corpse and being moved to spectate for almost all corpse exits. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-08-14 10:48 | Frits | New Issue | |
2012-08-14 11:10 | Edward-san | Note Added: 0004365 | |
2012-08-14 14:21 | Ivan | Note Added: 0004366 | |
2012-08-14 15:12 | Qent | File Added: test_exitslide.wad | |
2012-08-14 15:13 | Qent | Note Added: 0004367 | |
2012-08-14 15:19 | Qent | Note Edited: 0004367 | View Revisions |
2012-08-15 10:06 | Dusk | Product Version | 1.0-beta => 98d |
2012-08-15 15:24 | Edward-san | Note Added: 0004371 | |
2012-08-15 19:24 | Torr Samaho | Note Added: 0004375 | |
2012-08-15 20:16 | Frits | Note Added: 0004376 | |
2012-08-15 20:19 | Frits | Note Edited: 0004376 | View Revisions |
2014-06-09 06:53 | Frits | Note Added: 0008949 | |
2014-06-09 09:47 | Torr Samaho | Status | new => closed |
2014-06-09 09:47 | Torr Samaho | Resolution | open => fixed |
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