MantisBT - Zandronum
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0000971Zandronum[All Projects] Bugpublic2012-08-14 10:482014-06-09 09:47
Frits 
 
normalminoralways
closedfixed 
98d 
 
0000971: Deathslides do not work in 1 life survival
A deathslide involves killing yourself and letting your corpse slide into the exit. Imagine a sector 32 units high and beyond that is an exit line. By doing a deathslide you can reach that exit by sliding your corpse through the gap. In one life survival however you get moved to spectator almost the instant after you die. Your corpse might cross the line but without the player still being inside that corpse it won't exit or trigger a linedef for that matter. While as in coop or if you got an extra life you stay inside your corpse untill you respawn.
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? test_exitslide.wad (6,051) 2012-08-14 15:12
/tracker/file_download.php?file_id=671&type=bug
Issue History
2012-08-14 10:48FritsNew Issue
2012-08-14 11:10Edward-sanNote Added: 0004365
2012-08-14 14:21IvanNote Added: 0004366
2012-08-14 15:12QentFile Added: test_exitslide.wad
2012-08-14 15:13QentNote Added: 0004367
2012-08-14 15:19QentNote Edited: 0004367bug_revision_view_page.php?bugnote_id=4367#r2387
2012-08-15 10:06DuskProduct Version1.0-beta => 98d
2012-08-15 15:24Edward-sanNote Added: 0004371
2012-08-15 19:24Torr SamahoNote Added: 0004375
2012-08-15 20:16FritsNote Added: 0004376
2012-08-15 20:19FritsNote Edited: 0004376bug_revision_view_page.php?bugnote_id=4376#r2389
2014-06-09 06:53FritsNote Added: 0008949
2014-06-09 09:47Torr SamahoStatusnew => closed
2014-06-09 09:47Torr SamahoResolutionopen => fixed

Notes
(0004365)
Edward-san   
2012-08-14 11:10   
can you attach a minimal example wad?
(0004366)
Ivan   
2012-08-14 14:21   
You can use it on any of the plutonia maps which have linedef exits and not switch type exits.
(0004367)
Qent   
2012-08-14 15:13   
(edited on: 2012-08-14 15:19)
test_exitslide.wad. In 1-life survival you can't reach the exit. In co-op just kill yourself.

BTW this also happens in 98d.

(0004371)
Edward-san   
2012-08-15 15:24   
I wonder if it's possible to not removing the corpse and leaving the possibility of the interaction with lines/specials/etc...

btw, when you're alone and you'll die, do you exit the level or the 'Mission failed' blocks that? Because iirc 'Mission failed' doesn't remove the body.
(0004375)
Torr Samaho   
2012-08-15 19:24   
Well, this sounds like a design limitation of the whole survival system. Currently, if the last alive player dies while not having any lives left, the round is lost. Period. To fix this one would have to delay this check (which is just a waste of time in all maps without deathslides). How many maps use deathslides?
(0004376)
Frits   
2012-08-15 20:16   
(edited on: 2012-08-15 20:19)
Deathslides are possible in vanilla singleplayer as well. It's mostly a speedrun trick. The only map i can think of requiring a deathslide is a map in Scythe II.

Edit: I remember a youtube video of some map fraggle made that had several minutes of a corpse triggering various action and eventually winning the map. Unfortunately i can't find it at this time

(0008949)
Frits   
2014-06-09 06:53   
This can be closed as it seems to got silently fixed.
There is a big enough delay now between staying in your corpse and being moved to spectate for almost all corpse exits.