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IDProjectCategoryView StatusDate SubmittedLast Update
0000961Zandronum[All Projects] Bugpublic2012-08-08 05:392017-11-09 20:53
ReporterTosen 
Assigned To 
PriorityhighSeveritymajorReproducibilityalways
StatusclosedResolutionunable to reproduce 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98d 
Target VersionFixed in Version 
Summary0000961: Wierd Graphical Error going from Software to OpenGL
DescriptionI was resetting my .ini in skulltag, and found this odd glitch while i was switching to open gl ingame.

Steps To Reproduce1. Go ingame in software mode
2. Go to SetVideoMode and choose OpenGL as the renderer, but don't exit Skulltag
3. Change the resolution under SetVideoMode to anything, and you will immideately see this glitch
Attached Filespng file icon Screenshot_Doom_20120808_013843.png [^] (203,085 bytes) 2012-08-08 05:39


zip file icon CrashReport.zip [^] (21,880 bytes) 2014-06-11 21:54

- Relationships

-  Notes
User avatar (0004320)
Tosen (reporter)
2012-08-08 05:41

Also I noticed if you try to reproduce this but put the resolution at around 320 x
200 or whatever, Skulltag just flat out crashes.
User avatar (0004321)
Dusk (developer)
2012-08-08 07:46

Confirmed broken in 1.0, confirmed working in latest gzdoom.
Is it broken in gzdoom r323? I can't test that.
User avatar (0004326)
Tosen (reporter)
2012-08-08 15:14

Is indeed fixed in 323.
User avatar (0004328)
Edward-san (developer)
2012-08-08 22:45
edited on: 2012-08-08 22:46

...I assume you were able to reproduce this with a new clean ini file, right?
Weird... does this happen also with other versions of gzdoom which were released after r323?
I believe there's something wrong with some of the backported revisions from gzdoom code.

User avatar (0004339)
Balrog (reporter)
2012-08-10 14:04
edited on: 2012-08-10 14:05

Confirmed broken with a clean .ini file with the latest 1.0-alpha.

What do you mean by r323? Are you referring to the SVN builds on DRDTeam?

User avatar (0004341)
Dusk (developer)
2012-08-10 18:02

GZDoom r323 is the GZDoom version the current codebase is based on, aside from the out-of-sequence backports.
User avatar (0009116)
Watermelon (developer)
2014-06-11 21:44

Still happen in 2.0?
User avatar (0009128)
Frits (reporter)
2014-06-11 21:54

Can't test it, i crashout.
1 Start in softwaremode
2 change to opengl
3 attempt to change resolution and subsequent crash
Uploaded report
User avatar (0011398)
Edward-san (developer)
2015-01-16 00:18

Somehow I can't reproduce the crash with the latest zandronum revision, neither the glitching out.
User avatar (0018847)
Dusk (developer)
2017-11-09 20:53

I can't reproduce this anymore either.

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- Issue History
Date Modified Username Field Change
2012-08-08 05:39 Tosen New Issue
2012-08-08 05:39 Tosen File Added: Screenshot_Doom_20120808_013843.png
2012-08-08 05:41 Tosen Note Added: 0004320
2012-08-08 07:46 Dusk Note Added: 0004321
2012-08-08 07:46 Dusk Status new => feedback
2012-08-08 15:14 Tosen Note Added: 0004326
2012-08-08 15:14 Tosen Status feedback => new
2012-08-08 22:45 Edward-san Note Added: 0004328
2012-08-08 22:46 Edward-san Note Edited: 0004328 View Revisions
2012-08-08 22:46 Edward-san Note Edited: 0004328 View Revisions
2012-08-10 14:04 Balrog Note Added: 0004339
2012-08-10 14:05 Balrog Note Edited: 0004339 View Revisions
2012-08-10 18:02 Dusk Note Added: 0004341
2014-06-11 21:44 Watermelon Note Added: 0009116
2014-06-11 21:44 Watermelon Status new => feedback
2014-06-11 21:54 Frits Note Added: 0009128
2014-06-11 21:54 Frits File Added: CrashReport.zip
2015-01-16 00:18 Edward-san Note Added: 0011398
2017-11-09 20:53 Dusk Note Added: 0018847
2017-11-09 20:53 Dusk Status feedback => closed
2017-11-09 20:53 Dusk Resolution open => unable to reproduce






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