MantisBT - Zandronum
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0000961Zandronum[All Projects] Bugpublic2012-08-08 05:392017-11-09 20:53
Tosen 
 
highmajoralways
closedunable to reproduce 
MicrosoftWindowsXP/Vista/7
98d 
 
0000961: Wierd Graphical Error going from Software to OpenGL
I was resetting my .ini in skulltag, and found this odd glitch while i was switching to open gl ingame.

1. Go ingame in software mode
2. Go to SetVideoMode and choose OpenGL as the renderer, but don't exit Skulltag
3. Change the resolution under SetVideoMode to anything, and you will immideately see this glitch
No tags attached.
png Screenshot_Doom_20120808_013843.png (203,085) 2012-08-08 05:39
/tracker/file_download.php?file_id=668&type=bug
png

zip CrashReport.zip (21,880) 2014-06-11 21:54
/tracker/file_download.php?file_id=1225&type=bug
Issue History
2012-08-08 05:39TosenNew Issue
2012-08-08 05:39TosenFile Added: Screenshot_Doom_20120808_013843.png
2012-08-08 05:41TosenNote Added: 0004320
2012-08-08 07:46DuskNote Added: 0004321
2012-08-08 07:46DuskStatusnew => feedback
2012-08-08 15:14TosenNote Added: 0004326
2012-08-08 15:14TosenStatusfeedback => new
2012-08-08 22:45Edward-sanNote Added: 0004328
2012-08-08 22:46Edward-sanNote Edited: 0004328bug_revision_view_page.php?bugnote_id=4328#r2371
2012-08-08 22:46Edward-sanNote Edited: 0004328bug_revision_view_page.php?bugnote_id=4328#r2372
2012-08-10 14:04BalrogNote Added: 0004339
2012-08-10 14:05BalrogNote Edited: 0004339bug_revision_view_page.php?bugnote_id=4339#r2377
2012-08-10 18:02DuskNote Added: 0004341
2014-06-11 21:44WatermelonNote Added: 0009116
2014-06-11 21:44WatermelonStatusnew => feedback
2014-06-11 21:54FritsNote Added: 0009128
2014-06-11 21:54FritsFile Added: CrashReport.zip
2015-01-16 00:18Edward-sanNote Added: 0011398
2017-11-09 20:53DuskNote Added: 0018847
2017-11-09 20:53DuskStatusfeedback => closed
2017-11-09 20:53DuskResolutionopen => unable to reproduce

Notes
(0004320)
Tosen   
2012-08-08 05:41   
Also I noticed if you try to reproduce this but put the resolution at around 320 x
200 or whatever, Skulltag just flat out crashes.
(0004321)
Dusk   
2012-08-08 07:46   
Confirmed broken in 1.0, confirmed working in latest gzdoom.
Is it broken in gzdoom r323? I can't test that.
(0004326)
Tosen   
2012-08-08 15:14   
Is indeed fixed in 323.
(0004328)
Edward-san   
2012-08-08 22:45   
(edited on: 2012-08-08 22:46)
...I assume you were able to reproduce this with a new clean ini file, right?
Weird... does this happen also with other versions of gzdoom which were released after r323?
I believe there's something wrong with some of the backported revisions from gzdoom code.

(0004339)
Balrog   
2012-08-10 14:04   
(edited on: 2012-08-10 14:05)
Confirmed broken with a clean .ini file with the latest 1.0-alpha.

What do you mean by r323? Are you referring to the SVN builds on DRDTeam?

(0004341)
Dusk   
2012-08-10 18:02   
GZDoom r323 is the GZDoom version the current codebase is based on, aside from the out-of-sequence backports.
(0009116)
Watermelon   
2014-06-11 21:44   
Still happen in 2.0?
(0009128)
Frits   
2014-06-11 21:54   
Can't test it, i crashout.
1 Start in softwaremode
2 change to opengl
3 attempt to change resolution and subsequent crash
Uploaded report
(0011398)
Edward-san   
2015-01-16 00:18   
Somehow I can't reproduce the crash with the latest zandronum revision, neither the glitching out.
(0018847)
Dusk   
2017-11-09 20:53   
I can't reproduce this anymore either.