Notes |
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(0004320)
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Tosen
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2012-08-08 05:41
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Also I noticed if you try to reproduce this but put the resolution at around 320 x
200 or whatever, Skulltag just flat out crashes. |
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(0004321)
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Dusk
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2012-08-08 07:46
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Confirmed broken in 1.0, confirmed working in latest gzdoom.
Is it broken in gzdoom r323? I can't test that. |
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(0004326)
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Tosen
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2012-08-08 15:14
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(0004328)
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Edward-san
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2012-08-08 22:45
(edited on: 2012-08-08 22:46) |
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...I assume you were able to reproduce this with a new clean ini file, right?
Weird... does this happen also with other versions of gzdoom which were released after r323?
I believe there's something wrong with some of the backported revisions from gzdoom code.
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(0004339)
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Balrog
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2012-08-10 14:04
(edited on: 2012-08-10 14:05) |
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Confirmed broken with a clean .ini file with the latest 1.0-alpha.
What do you mean by r323? Are you referring to the SVN builds on DRDTeam?
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(0004341)
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Dusk
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2012-08-10 18:02
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GZDoom r323 is the GZDoom version the current codebase is based on, aside from the out-of-sequence backports. |
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(0009128)
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Frits
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2014-06-11 21:54
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Can't test it, i crashout.
1 Start in softwaremode
2 change to opengl
3 attempt to change resolution and subsequent crash
Uploaded report |
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Somehow I can't reproduce the crash with the latest zandronum revision, neither the glitching out. |
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(0018847)
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Dusk
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2017-11-09 20:53
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I can't reproduce this anymore either. |
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