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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000952 | Zandronum | [All Projects] Bug | public | 2012-08-05 16:50 | 2015-09-10 11:19 | ||||
Reporter | Klofkac | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | duplicate | ||||||
Platform | Any | OS | OS Version | ||||||
Product Version | 98d | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000952: Changing music with pattern serverside is not working | ||||||||
Description | When changing the module music with set pattern serverside, music will change, but pattern number will be ignored. This counts for both ACS setMusic and CCMD changemus. Locally it works as intended. | ||||||||
Steps To Reproduce | -Make a server with example WAD containing module music -Join as client -Use "changemus module 10" in server console/rcon -Use same command but in client console | ||||||||
Additional Information | I checked 98d source code and didn't find mention about pattern in changemus serverside: S_ChangeMusic (argv[1], argv.argc() > 2 ? atoi (argv[2]) : 0); if ( NETWORK_GetState( ) == NETSTATE_SERVER ) { SERVERCOMMANDS_SetMapMusic( argv[1] ); SERVER_SetMapMusic( argv[1] ); } | ||||||||
Attached Files | MOD_Music.wad [^] (163,274 bytes) 2012-08-05 16:50 fastcheck.wad [^] (70,839 bytes) 2014-06-15 18:09 | ||||||||
Relationships | ||||||
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Notes | |
(0007730) Klofkac (reporter) 2013-12-26 21:11 edited on: 2013-12-26 21:15 |
Confirming that this is still untouched in Zandronum 2.0 alpha, now with support of multi track formats (like NSF or GBS) this can be really ... severe for mod makers, because they wouldn't be able to use tracks other than 0 for multiplayer mods. |
(0008245) carpathia (reporter) 2014-02-19 14:24 edited on: 2014-02-19 14:28 |
To quote the zdoom wiki "Note for multi-track files: In MAPINFO, append a colon plus the track number to the song name(e.g. "D_NSFSNG:5"). For ACS, use the second parameter (order) of SetMusic and LocalSetMusic. For the changemus console command, add the track number as another argument after the song name." It should work if the map itself is set to change music to another track in the same file, however rconning a different track is still broken. Another problem with changing track in a module is that if you use a negative number (changemus module -1) it will crash zan. If rcon were to change to a negative number, it'd crash every client who has music enabled. |
(0009422) Watermelon (developer) 2014-06-15 15:23 |
Is this fixed in 2.0? |
(0009473) Klofkac (reporter) 2014-06-15 18:09 |
Nope. Did a quick test with multi track NSF and ACS SetMusic, did not work. It worked like it should when played in single player. Attaching a file to check it yourself. Expected behaviour: When you start the map or join a server, for the next 2 seconds the music changes to 8 bit chiptune. 2 seconds later, the different 8-bit track is run. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | carpathia |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2012-08-05 16:50 | Klofkac | New Issue | |
2012-08-05 16:50 | Klofkac | File Added: MOD_Music.wad | |
2013-12-26 21:11 | Klofkac | Note Added: 0007730 | |
2013-12-26 21:15 | Klofkac | Note Edited: 0007730 | View Revisions |
2014-02-19 14:24 | carpathia | Note Added: 0008245 | |
2014-02-19 14:28 | carpathia | Note Edited: 0008245 | View Revisions |
2014-06-15 15:23 | Watermelon | Note Added: 0009422 | |
2014-06-15 15:23 | Watermelon | Status | new => feedback |
2014-06-15 18:09 | Klofkac | Note Added: 0009473 | |
2014-06-15 18:09 | Klofkac | Status | feedback => new |
2014-06-15 18:09 | Klofkac | File Added: fastcheck.wad | |
2015-09-10 11:19 | Dusk | Status | new => closed |
2015-09-10 11:19 | Dusk | Resolution | open => duplicate |
2015-09-10 11:19 | Dusk | Relationship added | duplicate of 0002080 |
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