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IDProjectCategoryView StatusDate SubmittedLast Update
0000950Zandronum[All Projects] Suggestionpublic2012-08-03 13:202012-08-03 21:16
ReporterDoomTay 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusclosedResolutiondenied 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.0-beta 
Target VersionFixed in Version 
Summary0000950: Megaphere impossible to pick up when health and armor are already full
DescriptionI've seen various instances where if your ammo for a type of gun is full, the weapon can't be picked up. It would be useful if the same principle ca be applied to "Mega powerups" especially in rocket jump maps or other maps that have several megaspheres in one place.
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-  Notes
User avatar (0004232)
Qent (updater)
2012-08-03 14:24

I'm sure you can do this in DECORATE. It's not worth including a new item/DMFlag in Zandronum for it.
User avatar (0004233)
ZzZombo (reporter)
2012-08-03 15:12

It's Vanilla Doom behavior, why should we change it?
User avatar (0004235)
Dusk (developer)
2012-08-03 21:15

This is standard Doom behavior and can be modded out if desired; closing.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: No one explicitly supports this issue yet.
Opponents: Qent

- Issue History
Date Modified Username Field Change
2012-08-03 13:20 DoomTay New Issue
2012-08-03 14:24 Qent Note Added: 0004232
2012-08-03 15:12 ZzZombo Note Added: 0004233
2012-08-03 21:15 Dusk Note Added: 0004235
2012-08-03 21:16 Dusk Status new => closed
2012-08-03 21:16 Dusk Resolution open => denied






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