Anonymous | Login | Signup for a new account | 2025-07-28 03:29 UTC | ![]() |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000950 | Zandronum | [All Projects] Suggestion | public | 2012-08-03 13:20 | 2012-08-03 21:16 | ||||
Reporter | DoomTay | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | closed | Resolution | denied | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 1.0-beta | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000950: Megaphere impossible to pick up when health and armor are already full | ||||||||
Description | I've seen various instances where if your ammo for a type of gun is full, the weapon can't be picked up. It would be useful if the same principle ca be applied to "Mega powerups" especially in rocket jump maps or other maps that have several megaspheres in one place. | ||||||||
Attached Files | |||||||||
![]() |
|
Qent (updater) 2012-08-03 14:24 |
I'm sure you can do this in DECORATE. It's not worth including a new item/DMFlag in Zandronum for it. |
ZzZombo (reporter) 2012-08-03 15:12 |
It's Vanilla Doom behavior, why should we change it? |
Dusk (developer) 2012-08-03 21:15 |
This is standard Doom behavior and can be modded out if desired; closing. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | Qent |
![]() |
|||
Date Modified | Username | Field | Change |
2012-08-03 13:20 | DoomTay | New Issue | |
2012-08-03 14:24 | Qent | Note Added: 0004232 | |
2012-08-03 15:12 | ZzZombo | Note Added: 0004233 | |
2012-08-03 21:15 | Dusk | Note Added: 0004235 | |
2012-08-03 21:16 | Dusk | Status | new => closed |
2012-08-03 21:16 | Dusk | Resolution | open => denied |
Copyright © 2000 - 2025 MantisBT Team |