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IDProjectCategoryView StatusDate SubmittedLast Update
0000949Zandronum[All Projects] Bugpublic2012-08-02 21:132018-09-30 22:11
ReporterDoomTay 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98d 
Target Version3.0Fixed in Version3.0 
Summary0000949: Barrel lights stay when destroyed while respawnable
DescriptionIf barrels are set to respawn in an offline skirmish, the red light of the explosion will stay there until the barrel respawns
Steps To ReproduceWith render mode set to Open GL, turn on dynamic lights. Start an offline skirmish with "respawning barrels" enabled, and go to any level that has barrels in it. Destroy it, and the red light of the explosion will stay there until the barrel respawns.
Attached Filespng file icon Screenshot_Doom_20120731_201843.png [^] (402,886 bytes) 2012-08-02 21:13

- Relationships
child of 0002172closedTorr Samaho Upgrade GZDoom base to 1.8.6 

-  Notes
User avatar (0004215)
Minigunner (reporter)
2012-08-02 22:21

The reason is that the actor is never removed. It is simply made invisible/unblockable until it can respawn.
User avatar (0004222)
DoomTay (reporter)
2012-08-03 02:14

Surprisingly, the issue does not happen in online matches
User avatar (0004224)
Qent (updater)
2012-08-03 03:30

I've seen this in 98d too, not just 1.0.
User avatar (0004228)
Torr Samaho (administrator)
2012-08-03 05:45

Does it also happen if you don't start the game with the offline skirmish menu but via the console? If so, is it any different in GZDoom 323? If not, is it different in the latest GZDoom version?
User avatar (0004231)
DoomTay (reporter)
2012-08-03 13:14
edited on: 2012-08-03 13:24

This does indeed happen under all three conditions

User avatar (0004234)
Torr Samaho (administrator)
2012-08-03 17:27

Alright, if it happens in the latest GZDoom version, please report it at the GZDoom forum.
User avatar (0004491)
ZzZombo (reporter)
2012-08-28 06:20

I think it's possible to write an easy Decorate fix for that.
User avatar (0006526)
Torr Samaho (administrator)
2013-06-30 10:20

Can somebody check whether this has been fixed in GZDoom yet?
User avatar (0006531)
DoomTay (reporter)
2013-06-30 19:01

Sadly, the issue is still present in GZDoom
User avatar (0006536)
StrikerMan780 (reporter)
2013-07-01 00:56

A simple change in GLDEFS should be enough to sort this out. I'll post an example in a bit.
User avatar (0006613)
Qent (updater)
2013-07-10 19:32
edited on: 2013-07-10 19:53

This still happens in GZDoom 1.8.02 dated 2013-06-23. (Responding to'http://zandronum.com/tracker/view.php?id=1381#c6527 [^]' )

I can't find the report on the GZDoom forums, so I reported it just in case.

User avatar (0007271)
Dusk (developer)
2013-09-23 07:19
edited on: 2013-09-23 07:19

This is fixed now:'http://forum.drdteam.org/viewtopic.php?p=54166#p54166 [^]'

User avatar (0014348)
Edward-san (developer)
2016-02-06 12:08

Should be present in zandronum 3.0 beta. Can you confirm?
User avatar (0014366)
Ru5tK1ng (updater)
2016-02-06 17:14

I tested online and offline and the bug appears to be fixed now.

Issue Community Support
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- Issue History
Date Modified Username Field Change
2012-08-02 21:13 DoomTay New Issue
2012-08-02 21:13 DoomTay File Added: Screenshot_Doom_20120731_201843.png
2012-08-02 22:21 Minigunner Note Added: 0004215
2012-08-03 02:14 DoomTay Note Added: 0004222
2012-08-03 03:30 Qent Note Added: 0004224
2012-08-03 05:44 Torr Samaho Product Version 1.0-beta => 98d
2012-08-03 05:45 Torr Samaho Note Added: 0004228
2012-08-03 13:14 DoomTay Note Added: 0004231
2012-08-03 13:24 DoomTay Note Edited: 0004231 View Revisions
2012-08-03 17:27 Torr Samaho Note Added: 0004234
2012-08-03 21:14 Dusk Status new => acknowledged
2012-08-03 21:14 Dusk Resolution open => waiting for zdoom
2012-08-28 06:20 ZzZombo Note Added: 0004491
2013-06-30 10:20 Torr Samaho Note Added: 0006526
2013-06-30 19:01 DoomTay Note Added: 0006531
2013-07-01 00:56 StrikerMan780 Note Added: 0006536
2013-07-10 19:32 Qent Note Added: 0006613
2013-07-10 19:33 Qent Note Edited: 0006613 View Revisions
2013-07-10 19:53 Qent Note Edited: 0006613 View Revisions
2013-09-23 07:19 Dusk Note Added: 0007271
2013-09-23 07:19 Dusk Resolution waiting for zdoom => backport later
2013-09-23 07:19 Dusk Note Edited: 0007271 View Revisions
2016-02-06 12:08 Edward-san Note Added: 0014348
2016-02-06 12:08 Edward-san Assigned To => Torr Samaho
2016-02-06 12:08 Edward-san Status acknowledged => needs testing
2016-02-06 12:08 Edward-san Resolution backport later => open
2016-02-06 12:08 Edward-san Target Version => 3.0
2016-02-06 12:10 Edward-san Relationship added child of 0002172
2016-02-06 17:14 Ru5tK1ng Note Added: 0014366
2016-02-06 17:14 Ru5tK1ng Status needs testing => resolved
2016-02-06 17:14 Ru5tK1ng Resolution open => fixed
2016-02-06 17:14 Ru5tK1ng Fixed in Version => 3.0
2018-09-30 22:11 Blzut3 Status resolved => closed






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