Zandronum Chat on our Discord Server Get the latest version: 3.1
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0000919Zandronum[All Projects] Suggestionpublic2012-07-13 10:582018-09-30 22:29
ReporterZzZombo 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version 
Target Version3.0Fixed in Version3.0 
Summary0000919: Voxels support
DescriptionCan't add anything that isn't on'http://zandronum.com/forum/showthread.php?tid=559. [^]'
Attached Files

- Relationships
child of 0002172closedTorr Samaho Upgrade GZDoom base to 1.8.6 

-  Notes
User avatar (0003958)
Alien (reporter)
2012-07-13 20:00

Developing better rendering for 3d models would be well spent... It will give the same effect, but better.
User avatar (0003959)
ZzZombo (reporter)
2012-07-14 00:49
edited on: 2012-07-16 04:53

Wrong! Creating 3D models rather difficult than voxels.

User avatar (0003983)
Dusk (developer)
2012-07-15 10:06

In this changeset, ZDoom moved voxels to trunk.

It seems to be a pretty big thing, but I don't think it's impossible to backport, seeing most of the code seems to be separated in functions and whatnot. But it might also use new renderer methods Zandronum hasn't gotten yet so that might ruin things. :P

That's just a quick analysis. I haven't actually done anything other than quickly checking out the diffs.
User avatar (0004007)
Tosen (reporter)
2012-07-17 01:20

I fully support these because voxels look way better than 3d models.
User avatar (0004039)
Torr Samaho (administrator)
2012-07-22 14:06

Quote from Dusk
It seems to be a pretty big thing, but I don't think it's impossible to backport, seeing most of the code seems to be separated in functions and whatnot.

I started to look at it and noticed that it seems to rely on ZDoom's updated resource management that Zandronum doesn't have yet. So it's better if we wait with this till we upgraded more of our ZDoom base.
User avatar (0004332)
Devon (reporter)
2012-08-09 09:09

Voxels would be a great thing to have for most mods, they look rather... cool. I support this
User avatar (0012076)
ibm5155 (reporter)
2015-04-09 17:56

Doom voxels are simple and uggly, but they fit software render doom part...
I would prefer a better light/shadow system but that would require graf (and it would return NO)...
off: since EDGE got MD5 support, can zanzan support it too? (idk if you guys are only porting zdoom only features and not from other ports :S)
User avatar (0012178)
Tsukiyomaru0 (reporter)
2015-04-28 03:36

It's weird that Voxel is still not supported by OGL, but here's the thing:
Leave Voxels Software-Renderer exclusive, 3D Models OGL-exclusive, keep things this way until a proper Voxel support for OGL pops up! Or so I think.
User avatar (0012179)
Dusk (developer)
2015-04-28 16:10

The OpenGL renderer converts voxels to models so those are supported.
User avatar (0012186)
Dark-Assassin (administrator)
2015-04-29 15:26

And they murder your FPS
User avatar (0012187)
Tsukiyomaru0 (reporter)
2015-04-29 21:31

Well, Dusk, there's that problem, OGL Voxel2Model is still unreliable due to the problems it causes, and this is the main reason that Voxels are still out of Zandronum. The only workaround I can think of it is that Voxels becomes a software-only perk until the issue has been dealt with.
User avatar (0012189)
Dusk (developer)
2015-04-30 09:56

What.
User avatar (0012190)
Edward-san (developer)
2015-04-30 10:01
edited on: 2015-04-30 10:01

I believe you're misunderstanding, Tsukiyomaru0. Zandronum did not port voxels yet because:
1) voxels are available from zdoom 2.6, zandronum 2.0 is at zdoom 2.5;
2) merging the code out of sequence is not worth it.

The OGL Voxel2Model "unreliability" has nothing to do with it.

Zandronum 3.0 will have voxels, because the code will be upgraded to at least zdoom 2.6.1.

User avatar (0012191)
Tsukiyomaru0 (reporter)
2015-04-30 14:27

Oh, thanks for clearing it up, Ed! :D

So, it is simply that... Now I'm pumped! I want to help in testing those developments when they come around!
User avatar (0012224)
Arco (updater)
2015-05-09 22:44

Works correctly in rr150509-1736. Tested with theDoom Voxel Project.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: Qent Devon President People Chronos Ouroboros Vavency Tsukiyomaru0
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2012-07-13 10:58 ZzZombo New Issue
2012-07-13 20:00 Alien Note Added: 0003958
2012-07-14 00:49 ZzZombo Note Added: 0003959
2012-07-15 10:06 Dusk Note Added: 0003983
2012-07-16 04:53 ZzZombo Note Edited: 0003959 View Revisions
2012-07-17 01:20 Tosen Note Added: 0004007
2012-07-22 14:06 Torr Samaho Note Added: 0004039
2012-08-09 09:09 Devon Note Added: 0004332
2012-08-09 10:29 Dusk Status new => acknowledged
2012-08-09 10:29 Dusk Resolution open => backport later
2015-04-05 07:31 WaTaKiD Relationship added child of 0002172
2015-04-05 07:31 WaTaKiD Target Version => 3.0
2015-04-09 17:56 ibm5155 Note Added: 0012076
2015-04-28 03:36 Tsukiyomaru0 Note Added: 0012178
2015-04-28 16:10 Dusk Note Added: 0012179
2015-04-29 15:26 Dark-Assassin Note Added: 0012186
2015-04-29 21:31 Tsukiyomaru0 Note Added: 0012187
2015-04-30 09:56 Dusk Note Added: 0012189
2015-04-30 10:01 Edward-san Note Added: 0012190
2015-04-30 10:01 Edward-san Note Edited: 0012190 View Revisions
2015-04-30 14:27 Tsukiyomaru0 Note Added: 0012191
2015-05-09 13:56 Dusk Status acknowledged => assigned
2015-05-09 13:56 Dusk Assigned To => Torr Samaho
2015-05-09 13:59 Dusk Status assigned => needs testing
2015-05-09 22:44 Arco Note Added: 0012224
2015-05-09 22:44 Arco Reproducibility N/A => always
2015-05-09 22:44 Arco Status needs testing => resolved
2015-05-09 22:44 Arco Resolution backport later => fixed
2015-05-09 22:44 Arco Fixed in Version => 3.0
2018-09-30 22:29 Blzut3 Status resolved => closed






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2024 MantisBT Team
Powered by Mantis Bugtracker