Discuss all aspects related to modding Zandronum here.
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Tosen
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#1
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by Tosen » Wed Jul 11, 2012 6:21 am
Me and I and several others would like voxels implemented ASAP THEY ARE SO FCKIN AWESOME OH MY GOD PLEASE IMPLEMENT THEM WHO CARES ABOUT THE BUGS IN ZD WE WANT VOXELS LOTS AND LOTS OF VOXELLLLSSSSS! PLEASE SUPPORT THIS THREAD AND BUY OUR 5 DOLLAR BOX OF USELESS SHIT!
BEHOLD THE AWESOMENESS OF VOXELS:
[spoiler]

[/spoiler]
Last edited by
Tosen on Wed Jul 11, 2012 6:28 am, edited 1 time in total.
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Keo
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#2
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by Keo » Wed Jul 11, 2012 6:22 am
I support this no matter how retardedly written this is
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Slyfox
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#3
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by Slyfox » Wed Jul 11, 2012 6:25 am
Sure! why not! voxels look cool i'll take 'em!
Last edited by
Slyfox on Wed Jul 11, 2012 6:29 am, edited 1 time in total.
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Zeberpal
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#4
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by Zeberpal » Wed Jul 11, 2012 6:43 am
I assist it but there are some minuses about it though. Since voxels are much easier to make than polygon models, future wads might be crammed with voxel models.
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Catastrophe
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#5
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by Catastrophe » Wed Jul 11, 2012 6:52 am
.
Last edited by
Catastrophe on Fri May 11, 2018 7:42 pm, edited 1 time in total.
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Medicris
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#6
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by Medicris » Wed Jul 11, 2012 8:08 am
Tosen wrote:
[spoiler]

[/spoiler]
[spoiler]
WE NEEEEEED THESE[/spoiler]
Last edited by
Medicris on Wed Jul 11, 2012 11:00 pm, edited 1 time in total.
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Springy
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#8
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by Springy » Wed Jul 11, 2012 10:23 am
On the ZDoom forums yes. Please include them.
[quote=Zero X Diamond ]Careful, you don't want to push that Pikachu dude to action. Who knows what unspeakable things lie in store for you? Maybe he'll... send you another nasty tweet![/quote]
[quote=Sonter_Man]Autism runs amok on zandaemon[/quote]
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Dark-Assassin
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#9
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by Dark-Assassin » Wed Jul 11, 2012 10:30 am
No, I mean either here or Skulltag. Plus I vaguely remembering something that wouldn't have these added. Possibly something like a large modification to the Software Render.
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Springy
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#10
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by Springy » Wed Jul 11, 2012 10:45 am
I can't remember. I don't think it was posted on here, might have been on skulltag some time back.
[quote=Zero X Diamond ]Careful, you don't want to push that Pikachu dude to action. Who knows what unspeakable things lie in store for you? Maybe he'll... send you another nasty tweet![/quote]
[quote=Sonter_Man]Autism runs amok on zandaemon[/quote]
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Wirtualnosc
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#11
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by Wirtualnosc » Wed Jul 11, 2012 11:30 am
If not for software, then at least for OGL, please. I support this.
[20:19] <+IdeIdoom> join #VGL
[20:19] <+IdeIdoom> oh fuck
[20:19] <+IdeIdoom> I FORGOT the /
[20:19] <+IdeIdoom> biggest fail
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Dark-Assassin
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#12
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by Dark-Assassin » Wed Jul 11, 2012 11:35 am
The voxels were written for the software render for ZDoom. AFAIK GZDoom has 0 support for voxels. You'd be better off converting them to either md2 or md3.
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Ivan
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#13
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by Ivan » Wed Jul 11, 2012 12:16 pm
I support this, most handy for Zblood X :)
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TerminusEst13
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#14
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by TerminusEst13 » Wed Jul 11, 2012 6:34 pm
At the risk of sounding completely ignorant about the subject (which I am), doesn't Skulltag already support models in the hardware renderer? What's the difference between these voxel things and low-poly models?
Last edited by
TerminusEst13 on Wed Jul 11, 2012 6:34 pm, edited 1 time in total.
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Disguise
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#15
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by Disguise » Wed Jul 11, 2012 6:47 pm
Last edited by
Disguise on Wed Jul 11, 2012 6:51 pm, edited 1 time in total.
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Zakken
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#16
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by Zakken » Wed Jul 11, 2012 9:22 pm
Tosen wrote:
PLEASE SUPPORT THIS THREAD AND BUY OUR 5 DOLLAR BOX OF USELESS SHIT!
Voxel 2012... Voxel 2012! Voxel 2012!!! VOXEL 2012!!!!!!!! VOOOXEEELLL TWENTY TWEEEELVE!!!!!!!!!!!!!!!!!!!
This would be great to have. Especially for a few specific mods...
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President People
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#17
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by President People » Wed Jul 11, 2012 9:36 pm
I support this, if it's feasible. Dark Forces uses voxels, doesn't it?
***MARATHON SKINS PACK V1.0.7***
I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.
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ZzZombo
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#18
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by ZzZombo » Fri Jul 13, 2012 10:59 am
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Edward-san
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#19
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by Edward-san » Fri Jul 13, 2012 11:33 am
Wow I didn't know coding that feature was so easy... please bitches go play chillax then we can discuss about this.
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Hece
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#20
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by Hece » Fri Jul 13, 2012 12:08 pm
Well, I do accept voxel items and objects. Those are neat.
However there should never be voxel monsters, It would start to change Doom into something it is not.