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IDProjectCategoryView StatusDate SubmittedLast Update
0000893Zandronum[All Projects] Suggestionpublic2012-06-23 03:272015-09-01 21:45
ReporterNeuralStunner 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionout of scope 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0000893: Player colors should be based on the current PlayPal.
DescriptionWhen determining how to color player sprites, the IWad palettes are assumed. When using custom palettes, the brightness levels can come out completely wrong.

This feature would colorize the Player.ColorRange based on the loaded PlayPal rather than assuming Doom's greens (or whatever other game is currently being used.)
Steps To ReproduceThe attached file is simply a brightness-inverted version of the Doom palette. Load it and check your player sprite via chasecam - Your colors will appear as if the original palette is in use.
Attached Files? file icon NS_InverseDoomPal.pk3 [^] (1,780 bytes) 2012-06-23 03:27

- Relationships

-  Notes
User avatar (0003905)
carpathia (reporter)
2012-07-07 16:56

Is this the same problem that affects png files in skins? Cause a skin i've made comes out a much more faded colour than the png (true colour) files that im using
User avatar (0003923)
Torr Samaho (administrator)
2012-07-08 17:08

I'd recommend to suggest this at the ZDoom forums first.
User avatar (0004974)
NeuralStunner (reporter)
2012-10-06 00:49
edited on: 2012-10-06 01:09

(Apologies for the late reply.)

I actually did quite a while back. I figured Zan was a worthwhile shot, as player colors are somewhat multiplayer-focussed. My reasoning being that whoever got to it first, it'd get done. ;)

'http://forum.zdoom.org/viewtopic.php?t=30946 [^]'
(Wow, that was almost a year ago?)

User avatar (0013380)
Dusk (developer)
2015-09-01 21:45

This has been sitting on ZDoom for three years now so if and when ZDoom ever changes this we'll backport it eventually. I see no reason to keep this open though.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: carpathia
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2012-06-23 03:27 NeuralStunner New Issue
2012-06-23 03:27 NeuralStunner File Added: NS_InverseDoomPal.pk3
2012-07-07 16:56 carpathia Note Added: 0003905
2012-07-08 17:08 Torr Samaho Note Added: 0003923
2012-10-06 00:49 NeuralStunner Note Added: 0004974
2012-10-06 01:03 NeuralStunner Note Edited: 0004974 View Revisions
2012-10-06 01:06 NeuralStunner Note Edited: 0004974 View Revisions
2012-10-06 01:09 NeuralStunner Note Edited: 0004974 View Revisions
2012-10-06 11:11 Dusk Status new => acknowledged
2012-10-06 11:11 Dusk Resolution open => waiting for zdoom
2015-09-01 21:45 Dusk Note Added: 0013380
2015-09-01 21:45 Dusk Status acknowledged => closed
2015-09-01 21:45 Dusk Resolution waiting for zdoom => out of scope






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