MantisBT - Zandronum
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0000893Zandronum[All Projects] Suggestionpublic2012-06-23 03:272015-09-01 21:45
NeuralStunner 
 
normalminoralways
closedout of scope 
 
 
0000893: Player colors should be based on the current PlayPal.
When determining how to color player sprites, the IWad palettes are assumed. When using custom palettes, the brightness levels can come out completely wrong.

This feature would colorize the Player.ColorRange based on the loaded PlayPal rather than assuming Doom's greens (or whatever other game is currently being used.)
The attached file is simply a brightness-inverted version of the Doom palette. Load it and check your player sprite via chasecam - Your colors will appear as if the original palette is in use.
No tags attached.
? NS_InverseDoomPal.pk3 (1,780) 2012-06-23 03:27
/tracker/file_download.php?file_id=634&type=bug
Issue History
2012-06-23 03:27NeuralStunnerNew Issue
2012-06-23 03:27NeuralStunnerFile Added: NS_InverseDoomPal.pk3
2012-07-07 16:56carpathiaNote Added: 0003905
2012-07-08 17:08Torr SamahoNote Added: 0003923
2012-10-06 00:49NeuralStunnerNote Added: 0004974
2012-10-06 01:03NeuralStunnerNote Edited: 0004974bug_revision_view_page.php?bugnote_id=4974#r2711
2012-10-06 01:06NeuralStunnerNote Edited: 0004974bug_revision_view_page.php?bugnote_id=4974#r2712
2012-10-06 01:09NeuralStunnerNote Edited: 0004974bug_revision_view_page.php?bugnote_id=4974#r2713
2012-10-06 11:11DuskStatusnew => acknowledged
2012-10-06 11:11DuskResolutionopen => waiting for zdoom
2015-09-01 21:45DuskNote Added: 0013380
2015-09-01 21:45DuskStatusacknowledged => closed
2015-09-01 21:45DuskResolutionwaiting for zdoom => out of scope

Notes
(0003905)
carpathia   
2012-07-07 16:56   
Is this the same problem that affects png files in skins? Cause a skin i've made comes out a much more faded colour than the png (true colour) files that im using
(0003923)
Torr Samaho   
2012-07-08 17:08   
I'd recommend to suggest this at the ZDoom forums first.
(0004974)
NeuralStunner   
2012-10-06 00:49   
(edited on: 2012-10-06 01:09)
(Apologies for the late reply.)

I actually did quite a while back. I figured Zan was a worthwhile shot, as player colors are somewhat multiplayer-focussed. My reasoning being that whoever got to it first, it'd get done. ;)

'http://forum.zdoom.org/viewtopic.php?t=30946 [^]'
(Wow, that was almost a year ago?)

(0013380)
Dusk   
2015-09-01 21:45   
This has been sitting on ZDoom for three years now so if and when ZDoom ever changes this we'll backport it eventually. I see no reason to keep this open though.