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IDProjectCategoryView StatusDate SubmittedLast Update
0000887Zandronum[All Projects] Suggestionpublic2012-06-18 02:012018-09-30 20:45
ReporterQuadrumpusGuy 
Assigned ToTorr Samaho 
PrioritynormalSeverityfeatureReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version 
Target Version1.1Fixed in Version1.1 
Summary0000887: New Style Hud in Chex Quest
DescriptionNew Style hud that can be used in any of the Doom wads is not available in the Chex wads.
  -Unable to see Ammo/Health/Armour capacities
  -Unable to see how many frags are left without looking at the scoreboard

Attached Files

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-  Notes
User avatar (0003818)
Reaku (reporter)
2012-06-19 22:39

Yeah, this sounds like it'd be very helpful while playing!
I know I get a little tired not seeing my ammo.
User avatar (0004319)
QuadrumpusGuy (reporter)
2012-08-08 02:08
edited on: 2012-10-21 15:23

Yes it would. I prefer seeing my maximum ammo and health while playing and not spaced. But that new style doesn't even function. It remains the same as the old HUD.

User avatar (0005150)
QuadrumpusGuy (reporter)
2012-10-21 15:28

This problem also occurs in Heretic, Hexen, and Strife.
User avatar (0005173)
Dusk (developer)
2012-10-22 19:23

Looks like the new style HUD is explicitly disabled in non-Doom games... why?
User avatar (0005437)
QuadrumpusGuy (reporter)
2012-11-25 20:42

I think it is overdue for addition to other non-DooM IWADs.
User avatar (0005457)
Torr Samaho (administrator)
2012-12-02 11:32

Quote from Dusk
Looks like the new style HUD is explicitly disabled in non-Doom games... why?

Actually the new style HUD is implemented in the Doom status bar code. Non-Doom games simply don't use this code at all.
User avatar (0005459)
Torr Samaho (administrator)
2012-12-02 12:13

Since Chex is essentially Doom with other actors, I can make Check use the Doom status bar code though: Please test if this has any bad side effects.
User avatar (0005554)
QuadrumpusGuy (reporter)
2012-12-23 22:39

The HUD seems to work fine. There are only a few problems I found which seem to originate from within the IWAD itself:

-Minor sprite misalignment (not really a big deal).
-Font color/settings makes the font appear too bright at times (although I should probably adjust my monitor's brightness settings).

Otherwise, it works fine.
User avatar (0005559)
Torr Samaho (administrator)
2012-12-24 13:04

Can you post screenshots to illustrate the problems?
User avatar (0005560)
QuadrumpusGuy (reporter)
2012-12-24 16:51

Yes:

Minor misalignments with the slime repellent icon:
'http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/Screenshot_Chex_20121224_104400_zpsd7862bf4.png [^]'


The HUD on bright surfaces can be a bit tough to see - Probably due to the font package within the IWAD itself.
'http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/Screenshot_Chex_20121224_104700_zps2ce84c1f.png [^]'
User avatar (0005569)
Torr Samaho (administrator)
2012-12-26 17:46

This should improve the alignment.

The contrast issue doesn't seem to be a bug to me, but a consequence of the Chex font / colors.
User avatar (0005571)
QuadrumpusGuy (reporter)
2012-12-26 18:13

That looks much better.

Yes - The font issue can easily be patched in a PWAD so it shouldn't be a worry.
User avatar (0005968)
StrikerMan780 (reporter)
2013-02-08 23:26

Things seem to be looking perfectly fine now. Saw that this was on the roadmap, perhaps it's something that can be ticked off the list.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: QuadrumpusGuy Captain Ventris jwaffe ZzZombo Combinebobnt
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2012-06-18 02:01 QuadrumpusGuy New Issue
2012-06-19 22:39 Reaku Note Added: 0003818
2012-08-08 02:08 QuadrumpusGuy Note Added: 0004319
2012-10-21 15:22 QuadrumpusGuy Note Edited: 0004319 View Revisions
2012-10-21 15:23 QuadrumpusGuy Note Edited: 0004319 View Revisions
2012-10-21 15:28 QuadrumpusGuy Note Added: 0005150
2012-10-22 19:23 Dusk Note Added: 0005173
2012-11-25 20:42 QuadrumpusGuy Note Added: 0005437
2012-12-02 11:32 Torr Samaho Note Added: 0005457
2012-12-02 12:13 Torr Samaho Note Added: 0005459
2012-12-02 12:14 Torr Samaho Assigned To => Torr Samaho
2012-12-02 12:14 Torr Samaho Status new => needs testing
2012-12-18 20:42 Dusk Priority high => normal
2012-12-18 20:42 Dusk Target Version => 1.1
2012-12-23 22:39 QuadrumpusGuy Note Added: 0005554
2012-12-24 13:04 Torr Samaho Note Added: 0005559
2012-12-24 16:51 QuadrumpusGuy Note Added: 0005560
2012-12-26 17:46 Torr Samaho Note Added: 0005569
2012-12-26 18:13 QuadrumpusGuy Note Added: 0005571
2013-02-08 23:26 StrikerMan780 Note Added: 0005968
2013-02-08 23:27 Dusk Status needs testing => resolved
2013-02-08 23:27 Dusk Fixed in Version => 1.1
2013-02-08 23:27 Dusk Resolution open => fixed
2018-09-30 20:45 Blzut3 Status resolved => closed






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