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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000887 | Zandronum | [All Projects] Suggestion | public | 2012-06-18 02:01 | 2018-09-30 20:45 | ||||
Reporter | QuadrumpusGuy | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | feature | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | 1.1 | Fixed in Version | 1.1 | ||||||
Summary | 0000887: New Style Hud in Chex Quest | ||||||||
Description | New Style hud that can be used in any of the Doom wads is not available in the Chex wads. -Unable to see Ammo/Health/Armour capacities -Unable to see how many frags are left without looking at the scoreboard | ||||||||
Attached Files | |||||||||
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Reaku (reporter) 2012-06-19 22:39 |
Yeah, this sounds like it'd be very helpful while playing! I know I get a little tired not seeing my ammo. |
QuadrumpusGuy (reporter) 2012-08-08 02:08 edited on: 2012-10-21 15:23 |
Yes it would. I prefer seeing my maximum ammo and health while playing and not spaced. But that new style doesn't even function. It remains the same as the old HUD. |
QuadrumpusGuy (reporter) 2012-10-21 15:28 |
This problem also occurs in Heretic, Hexen, and Strife. |
Dusk (developer) 2012-10-22 19:23 |
Looks like the new style HUD is explicitly disabled in non-Doom games... why? |
QuadrumpusGuy (reporter) 2012-11-25 20:42 |
I think it is overdue for addition to other non-DooM IWADs. |
Torr Samaho (administrator) 2012-12-02 11:32 |
Quote from Dusk Actually the new style HUD is implemented in the Doom status bar code. Non-Doom games simply don't use this code at all. |
Torr Samaho (administrator) 2012-12-02 12:13 |
Since Chex is essentially Doom with other actors, I can make Check use the Doom status bar code though: Please test if this has any bad side effects. |
QuadrumpusGuy (reporter) 2012-12-23 22:39 |
The HUD seems to work fine. There are only a few problems I found which seem to originate from within the IWAD itself: -Minor sprite misalignment (not really a big deal). -Font color/settings makes the font appear too bright at times (although I should probably adjust my monitor's brightness settings). Otherwise, it works fine. |
Torr Samaho (administrator) 2012-12-24 13:04 |
Can you post screenshots to illustrate the problems? |
QuadrumpusGuy (reporter) 2012-12-24 16:51 |
Yes: Minor misalignments with the slime repellent icon: 'http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/Screenshot_Chex_20121224_104400_zpsd7862bf4.png [^]' The HUD on bright surfaces can be a bit tough to see - Probably due to the font package within the IWAD itself. 'http://i901.photobucket.com/albums/ac218/QuadrumpusGuy2/Screenshot_Chex_20121224_104700_zps2ce84c1f.png [^]' |
Torr Samaho (administrator) 2012-12-26 17:46 |
This should improve the alignment. The contrast issue doesn't seem to be a bug to me, but a consequence of the Chex font / colors. |
QuadrumpusGuy (reporter) 2012-12-26 18:13 |
That looks much better. Yes - The font issue can easily be patched in a PWAD so it shouldn't be a worry. |
StrikerMan780 (reporter) 2013-02-08 23:26 |
Things seem to be looking perfectly fine now. Saw that this was on the roadmap, perhaps it's something that can be ticked off the list. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | QuadrumpusGuy Captain Ventris jwaffe ZzZombo Combinebobnt |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-06-18 02:01 | QuadrumpusGuy | New Issue | |
2012-06-19 22:39 | Reaku | Note Added: 0003818 | |
2012-08-08 02:08 | QuadrumpusGuy | Note Added: 0004319 | |
2012-10-21 15:22 | QuadrumpusGuy | Note Edited: 0004319 | View Revisions |
2012-10-21 15:23 | QuadrumpusGuy | Note Edited: 0004319 | View Revisions |
2012-10-21 15:28 | QuadrumpusGuy | Note Added: 0005150 | |
2012-10-22 19:23 | Dusk | Note Added: 0005173 | |
2012-11-25 20:42 | QuadrumpusGuy | Note Added: 0005437 | |
2012-12-02 11:32 | Torr Samaho | Note Added: 0005457 | |
2012-12-02 12:13 | Torr Samaho | Note Added: 0005459 | |
2012-12-02 12:14 | Torr Samaho | Assigned To | => Torr Samaho |
2012-12-02 12:14 | Torr Samaho | Status | new => needs testing |
2012-12-18 20:42 | Dusk | Priority | high => normal |
2012-12-18 20:42 | Dusk | Target Version | => 1.1 |
2012-12-23 22:39 | QuadrumpusGuy | Note Added: 0005554 | |
2012-12-24 13:04 | Torr Samaho | Note Added: 0005559 | |
2012-12-24 16:51 | QuadrumpusGuy | Note Added: 0005560 | |
2012-12-26 17:46 | Torr Samaho | Note Added: 0005569 | |
2012-12-26 18:13 | QuadrumpusGuy | Note Added: 0005571 | |
2013-02-08 23:26 | StrikerMan780 | Note Added: 0005968 | |
2013-02-08 23:27 | Dusk | Status | needs testing => resolved |
2013-02-08 23:27 | Dusk | Fixed in Version | => 1.1 |
2013-02-08 23:27 | Dusk | Resolution | open => fixed |
2018-09-30 20:45 | Blzut3 | Status | resolved => closed |
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