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IDProjectCategoryView StatusDate SubmittedLast Update
0000879Zandronum[All Projects] Suggestionpublic2012-06-14 01:382018-09-30 22:03
ReporterZzZombo 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version3.0-beta 
Target Version3.0Fixed in Version3.0 
Summary0000879: Backport new Inventory flags and properties
DescriptionAs ZDoom Wiki states, some new properties were introduced and some old were deprecated. Please consider backporting these changes for sake of compability between ports and extensibility. Don't forget about neat features: Inventory.ForbiddenTo and Inventory.RestrictedTo. Thanks.
Attached Files

- Relationships
child of 0002172closedTorr Samaho Upgrade GZDoom base to 1.8.6 

-  Notes
User avatar (0003760)
TIHan (reporter)
2012-06-14 05:08

I think this can wait till we start doing real ZDoom upgrading after the release of Zandronum 1.0.
User avatar (0003761)
ZzZombo (reporter)
2012-06-14 07:31

Eh? Should I stop developing of my mod? Because I really need them right now. Ok, you are the boss :)
User avatar (0003763)
TIHan (reporter)
2012-06-14 07:38

> Eh? Should I stop developing of my mod? Because I really need them right now. Ok, you are the boss :)

No, I don't think you should stop developing. The problem is we really can't keep having to backport features for everyone in the upcoming release, otherwise there will be no release because we keep continually adding stuff.
User avatar (0003766)
Ivan (reporter)
2012-06-14 12:28

You can use some hacks to get around those features, see GVH : NS for some examples. (I've made a soulsphere limited to a certain team by making it a custom inventory)
User avatar (0003767)
ZzZombo (reporter)
2012-06-14 13:32

You wanna me to use CustomInventory for all 20++ items? I definely have something better to do then just copy&paste only changing sprite and class names.
User avatar (0003785)
Ivan (reporter)
2012-06-16 16:53
edited on: 2012-06-16 16:53

I've had to do far worse just to get what I want, it's nothing really :/

EDIT : This does not mean however, that I don't support this feature. I fully support this feature as it makes it easier on us.

User avatar (0014706)
Edward-san (developer)
2016-04-14 20:53
edited on: 2016-04-14 20:57

3.0 beta should contain both Inventory.ForbiddenTo and Inventory.RestrictedTo. Can you check that they work fine (in the same way as gzdoom 1.8.6 does)?

User avatar (0014873)
Ru5tK1ng (updater)
2016-05-12 02:02

Tested the flags off/online with the latest beta and they worked as designed.

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- Issue History
Date Modified Username Field Change
2012-06-14 01:38 ZzZombo New Issue
2012-06-14 05:08 TIHan Note Added: 0003760
2012-06-14 07:31 ZzZombo Note Added: 0003761
2012-06-14 07:38 TIHan Note Added: 0003763
2012-06-14 12:28 Ivan Note Added: 0003766
2012-06-14 13:32 ZzZombo Note Added: 0003767
2012-06-15 12:28 Dusk Severity minor => feature
2012-06-15 12:28 Dusk Summary [Suggetion] Backport new Inventory flags and properties => Backport new Inventory flags and properties
2012-06-16 16:53 Ivan Note Added: 0003785
2012-06-16 16:53 Ivan Note Edited: 0003785 View Revisions
2014-06-11 21:34 Watermelon Status new => acknowledged
2014-06-11 21:34 Watermelon Status acknowledged => confirmed
2016-04-14 20:53 Edward-san Note Added: 0014706
2016-04-14 20:53 Edward-san Status confirmed => feedback
2016-04-14 20:54 Edward-san Relationship added child of 0002172
2016-04-14 20:57 Edward-san Note Edited: 0014706 View Revisions
2016-05-12 02:02 Ru5tK1ng Note Added: 0014873
2016-05-12 02:02 Ru5tK1ng Status feedback => resolved
2016-05-12 02:02 Ru5tK1ng Resolution open => fixed
2016-05-12 02:02 Ru5tK1ng Product Version => 3.0-beta
2016-05-12 02:02 Ru5tK1ng Fixed in Version => 3.0
2016-05-12 02:02 Ru5tK1ng Target Version => 3.0
2018-09-30 22:03 Blzut3 Status resolved => closed






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