MantisBT - Zandronum
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0000879Zandronum[All Projects] Suggestionpublic2012-06-14 01:382018-09-30 22:03
ZzZombo 
 
normalfeatureN/A
closedfixed 
3.0-beta 
3.03.0 
0000879: Backport new Inventory flags and properties
As ZDoom Wiki states, some new properties were introduced and some old were deprecated. Please consider backporting these changes for sake of compability between ports and extensibility. Don't forget about neat features: Inventory.ForbiddenTo and Inventory.RestrictedTo. Thanks.
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child of 0002172closed Torr Samaho Upgrade GZDoom base to 1.8.6 
Issue History
2012-06-14 01:38ZzZomboNew Issue
2012-06-14 05:08TIHanNote Added: 0003760
2012-06-14 07:31ZzZomboNote Added: 0003761
2012-06-14 07:38TIHanNote Added: 0003763
2012-06-14 12:28IvanNote Added: 0003766
2012-06-14 13:32ZzZomboNote Added: 0003767
2012-06-15 12:28DuskSeverityminor => feature
2012-06-15 12:28DuskSummary[Suggetion] Backport new Inventory flags and properties => Backport new Inventory flags and properties
2012-06-16 16:53IvanNote Added: 0003785
2012-06-16 16:53IvanNote Edited: 0003785bug_revision_view_page.php?bugnote_id=3785#r2072
2014-06-11 21:34WatermelonStatusnew => acknowledged
2014-06-11 21:34WatermelonStatusacknowledged => confirmed
2016-04-14 20:53Edward-sanNote Added: 0014706
2016-04-14 20:53Edward-sanStatusconfirmed => feedback
2016-04-14 20:54Edward-sanRelationship addedchild of 0002172
2016-04-14 20:57Edward-sanNote Edited: 0014706bug_revision_view_page.php?bugnote_id=14706#r8907
2016-05-12 02:02Ru5tK1ngNote Added: 0014873
2016-05-12 02:02Ru5tK1ngStatusfeedback => resolved
2016-05-12 02:02Ru5tK1ngResolutionopen => fixed
2016-05-12 02:02Ru5tK1ngProduct Version => 3.0-beta
2016-05-12 02:02Ru5tK1ngFixed in Version => 3.0
2016-05-12 02:02Ru5tK1ngTarget Version => 3.0
2018-09-30 22:03Blzut3Statusresolved => closed

Notes
(0003760)
TIHan   
2012-06-14 05:08   
I think this can wait till we start doing real ZDoom upgrading after the release of Zandronum 1.0.
(0003761)
ZzZombo   
2012-06-14 07:31   
Eh? Should I stop developing of my mod? Because I really need them right now. Ok, you are the boss :)
(0003763)
TIHan   
2012-06-14 07:38   
> Eh? Should I stop developing of my mod? Because I really need them right now. Ok, you are the boss :)

No, I don't think you should stop developing. The problem is we really can't keep having to backport features for everyone in the upcoming release, otherwise there will be no release because we keep continually adding stuff.
(0003766)
Ivan   
2012-06-14 12:28   
You can use some hacks to get around those features, see GVH : NS for some examples. (I've made a soulsphere limited to a certain team by making it a custom inventory)
(0003767)
ZzZombo   
2012-06-14 13:32   
You wanna me to use CustomInventory for all 20++ items? I definely have something better to do then just copy&paste only changing sprite and class names.
(0003785)
Ivan   
2012-06-16 16:53   
I've had to do far worse just to get what I want, it's nothing really :/

EDIT : This does not mean however, that I don't support this feature. I fully support this feature as it makes it easier on us.

(0014706)
Edward-san   
2016-04-14 20:53   
(edited on: 2016-04-14 20:57)
3.0 beta should contain both Inventory.ForbiddenTo and Inventory.RestrictedTo. Can you check that they work fine (in the same way as gzdoom 1.8.6 does)?

(0014873)
Ru5tK1ng   
2016-05-12 02:02   
Tested the flags off/online with the latest beta and they worked as designed.