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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000859 | Zandronum | [All Projects] Suggestion | public | 2012-06-04 19:54 | 2018-09-30 19:52 | ||||
| Reporter | Ivan | ||||||||
| Assigned To | Torr Samaho | ||||||||
| Priority | normal | Severity | feature | Reproducibility | N/A | ||||
| Status | closed | Resolution | fixed | ||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
| Product Version | 98d | ||||||||
| Target Version | Fixed in Version | 1.0 | |||||||
| Summary | 0000859: A_Setpitch command for decorate | ||||||||
| Description | I tried replicating weapon kickback code in ACS, but it has some flaws. 'http://pastebin.com/8zMAupYf [^]' Here are the codes to compare. First one is the one that actually uses the A_Setpitch. The one below is my version that is basically the same, calling a pitch changer every tic. They "should" be the same in practice, but they don't work the same. Besides, having this wouldn't hurt and make modders' lives A LOT easier to make weapon kickback. | ||||||||
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Notes |
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Ivan (reporter) 2012-08-03 23:25 |
I just wanted to say that this is also added in latest binary, should be marked as resolved as I tested this as well. |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | Combinebobnt ZzZombo |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2012-06-04 19:54 | Ivan | New Issue | |
| 2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
| 2012-06-09 13:27 | Torr Samaho | Category | Bug => Suggestion |
| 2012-08-03 23:25 | Ivan | Note Added: 0004238 | |
| 2012-08-04 09:43 | Torr Samaho | Status | new => resolved |
| 2012-08-04 09:43 | Torr Samaho | Fixed in Version | => 1.0 |
| 2012-08-04 09:43 | Torr Samaho | Resolution | open => fixed |
| 2012-08-04 09:43 | Torr Samaho | Assigned To | => Torr Samaho |
| 2018-09-30 19:52 | Blzut3 | Status | resolved => closed |
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