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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000857 | Zandronum | [All Projects] Suggestion | public | 2012-06-04 01:46 | 2012-08-05 08:32 | ||||
Reporter | TIHan | ||||||||
Assigned To | |||||||||
Priority | high | Severity | tweak | Reproducibility | N/A | ||||
Status | closed | Resolution | denied | ||||||
Platform | OS | OS Version | |||||||
Product Version | 98d | ||||||||
Target Version | 1.0 | Fixed in Version | |||||||
Summary | 0000857: Spawn telefragged players should not drop weapons. | ||||||||
Description | Title says it, when a player is spawn telefragged by another player, they will not drop their weapon. This prevents players, especially in survival games, from getting more ammo than they should at the beginning of a map. | ||||||||
Attached Files | |||||||||
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TIHan (reporter) 2012-06-04 01:49 |
'https://bitbucket.org/TIHan/zandronum/changeset/80aa40457474 [^]' |
Torr Samaho (administrator) 2012-06-07 16:11 |
Since this changes the gameplay I'd like to hear some opinions on this. |
Edward-san (developer) 2012-06-07 22:26 |
when this bug was introduced? since forever? |
Ivan (reporter) 2012-06-08 09:28 edited on: 2012-06-08 09:28 |
There are many issues with spawn telefragging, like resetting of health and armor to default values. (Which sucks...) I actually support this, because sometimes people just hog all the ammo and there's nothing left for you to pick up. |
Torr Samaho (administrator) 2012-06-09 11:51 |
> when this bug was introduced? since forever? This is not a bug. If you die (no matter why) and sv_weapondrop is true, you drop your weapon. > There are many issues with spawn telefragging, like resetting of health and armor to default values. And again, this is the expected behavior when you die. |
bluewizard (reporter) 2012-06-09 17:06 |
The problem is lets say you change the map and a bunch of people join the game, if you get telefragged, you lose all the health you had prior to the switch, and the people who JUST joined the game will pick up weapons they should not have in the first place. So that bfg you worked very hard to get will just be easily obtained by an idiot who spawn telefragged you. |
TIHan (reporter) 2012-06-10 04:34 |
I did this on request. My opinion on this, I think we should handle it, but if we do, we should handle it for everything, which might be a bad idea design wise. Perhaps the argument we be just to use sv_unblockplayers 1 and that would solve those issues. |
Qent (updater) 2012-06-13 00:00 |
IMHO spawn telefrags should not drop weapons. Say for instance you're playing survival with one life, along with one other player. You have a BFG from the previous map, but he does not. Normally, the only way for him to get your BFG (for the sake of argument sv_nodrop is true) is if you die, removing you from the rest of the level. But if he spawn telefrags you, he will get your BFG without your losing a life, because spawn telefrags are already treated as a special case with regard to lives and frags. Then you will have two BFGs between you. Overall though I think it's minor and difficult to exploit. |
ZzZombo (reporter) 2012-06-19 12:38 |
I think since nobody has opposed this issue we can apply this patch. |
Qent (updater) 2012-06-19 16:51 |
Torr opposed it. |
Torr Samaho (administrator) 2012-06-24 16:50 edited on: 2012-06-24 16:51 |
Quote from TIHanYeah, I think that's what should be done here, i.e. we just keep everything as it is. If we really want to change the standard gameplay behavior everybody is familiar with, the change should be optional. But since "sv_unblockplayers 1" already seems to achieve the essence of this, I don't think that we need to add another flag for the spawn kill weapon drop behavior. |
Torr Samaho (administrator) 2012-08-05 08:32 |
Since nobody commented on this for more than a month I assume that "sv_unblockplayers 1" is enough to resolve this. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | ZzZombo Qent |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-06-04 01:46 | TIHan | New Issue | |
2012-06-04 01:46 | TIHan | Status | new => assigned |
2012-06-04 01:46 | TIHan | Assigned To | => TIHan |
2012-06-04 01:49 | TIHan | Note Added: 0003666 | |
2012-06-04 01:50 | TIHan | Status | assigned => needs review |
2012-06-04 04:37 | TIHan | Severity | feature => tweak |
2012-06-07 16:11 | Torr Samaho | Note Added: 0003688 | |
2012-06-07 16:11 | Torr Samaho | Status | needs review => feedback |
2012-06-07 22:26 | Edward-san | Note Added: 0003690 | |
2012-06-08 09:28 | Ivan | Note Added: 0003691 | |
2012-06-08 09:28 | Ivan | Note Edited: 0003691 | View Revisions |
2012-06-09 11:51 | Torr Samaho | Note Added: 0003694 | |
2012-06-09 17:06 | bluewizard | Note Added: 0003712 | |
2012-06-10 04:34 | TIHan | Note Added: 0003727 | |
2012-06-10 04:34 | TIHan | Status | feedback => assigned |
2012-06-10 04:35 | TIHan | Status | assigned => feedback |
2012-06-13 00:00 | Qent | Note Added: 0003749 | |
2012-06-19 12:38 | ZzZombo | Note Added: 0003814 | |
2012-06-19 12:38 | ZzZombo | Note View State: 0003814: private | |
2012-06-19 12:38 | ZzZombo | Note View State: 0003814: public | |
2012-06-19 16:51 | Qent | Note Added: 0003815 | |
2012-06-24 16:50 | Torr Samaho | Note Added: 0003845 | |
2012-06-24 16:51 | Torr Samaho | Note Edited: 0003845 | View Revisions |
2012-08-05 08:32 | Torr Samaho | Note Added: 0004256 | |
2012-08-05 08:32 | Torr Samaho | Status | feedback => closed |
2012-08-05 08:32 | Torr Samaho | Assigned To | TIHan => |
2012-08-05 08:32 | Torr Samaho | Resolution | open => denied |
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