MantisBT - Zandronum
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0000857Zandronum[All Projects] Suggestionpublic2012-06-04 01:462012-08-05 08:32
TIHan 
 
hightweakN/A
closeddenied 
98d 
1.0 
0000857: Spawn telefragged players should not drop weapons.
Title says it, when a player is spawn telefragged by another player, they will not drop their weapon. This prevents players, especially in survival games, from getting more ammo than they should at the beginning of a map.
No tags attached.
Issue History
2012-06-04 01:46TIHanNew Issue
2012-06-04 01:46TIHanStatusnew => assigned
2012-06-04 01:46TIHanAssigned To => TIHan
2012-06-04 01:49TIHanNote Added: 0003666
2012-06-04 01:50TIHanStatusassigned => needs review
2012-06-04 04:37TIHanSeverityfeature => tweak
2012-06-07 16:11Torr SamahoNote Added: 0003688
2012-06-07 16:11Torr SamahoStatusneeds review => feedback
2012-06-07 22:26Edward-sanNote Added: 0003690
2012-06-08 09:28IvanNote Added: 0003691
2012-06-08 09:28IvanNote Edited: 0003691bug_revision_view_page.php?bugnote_id=3691#r2032
2012-06-09 11:51Torr SamahoNote Added: 0003694
2012-06-09 17:06bluewizardNote Added: 0003712
2012-06-10 04:34TIHanNote Added: 0003727
2012-06-10 04:34TIHanStatusfeedback => assigned
2012-06-10 04:35TIHanStatusassigned => feedback
2012-06-13 00:00QentNote Added: 0003749
2012-06-19 12:38ZzZomboNote Added: 0003814
2012-06-19 12:38ZzZomboNote View State: 0003814: private
2012-06-19 12:38ZzZomboNote View State: 0003814: public
2012-06-19 16:51QentNote Added: 0003815
2012-06-24 16:50Torr SamahoNote Added: 0003845
2012-06-24 16:51Torr SamahoNote Edited: 0003845bug_revision_view_page.php?bugnote_id=3845#r2097
2012-08-05 08:32Torr SamahoNote Added: 0004256
2012-08-05 08:32Torr SamahoStatusfeedback => closed
2012-08-05 08:32Torr SamahoAssigned ToTIHan =>
2012-08-05 08:32Torr SamahoResolutionopen => denied

Notes
(0003666)
TIHan   
2012-06-04 01:49   
'https://bitbucket.org/TIHan/zandronum/changeset/80aa40457474 [^]'
(0003688)
Torr Samaho   
2012-06-07 16:11   
Since this changes the gameplay I'd like to hear some opinions on this.
(0003690)
Edward-san   
2012-06-07 22:26   
when this bug was introduced? since forever?
(0003691)
Ivan   
2012-06-08 09:28   
There are many issues with spawn telefragging, like resetting of health and armor to default values. (Which sucks...) I actually support this, because sometimes people just hog all the ammo and there's nothing left for you to pick up.

(0003694)
Torr Samaho   
2012-06-09 11:51   
> when this bug was introduced? since forever?

This is not a bug. If you die (no matter why) and sv_weapondrop is true, you drop your weapon.

> There are many issues with spawn telefragging, like resetting of health and armor to default values.

And again, this is the expected behavior when you die.
(0003712)
bluewizard   
2012-06-09 17:06   
The problem is lets say you change the map and a bunch of people join the game, if you get telefragged, you lose all the health you had prior to the switch, and the people who JUST joined the game will pick up weapons they should not have in the first place.

So that bfg you worked very hard to get will just be easily obtained by an idiot who spawn telefragged you.
(0003727)
TIHan   
2012-06-10 04:34   
I did this on request.

My opinion on this, I think we should handle it, but if we do, we should handle it for everything, which might be a bad idea design wise.

Perhaps the argument we be just to use sv_unblockplayers 1 and that would solve those issues.
(0003749)
Qent   
2012-06-13 00:00   
IMHO spawn telefrags should not drop weapons. Say for instance you're playing survival with one life, along with one other player. You have a BFG from the previous map, but he does not. Normally, the only way for him to get your BFG (for the sake of argument sv_nodrop is true) is if you die, removing you from the rest of the level. But if he spawn telefrags you, he will get your BFG without your losing a life, because spawn telefrags are already treated as a special case with regard to lives and frags. Then you will have two BFGs between you.

Overall though I think it's minor and difficult to exploit.
(0003814)
ZzZombo   
2012-06-19 12:38   
I think since nobody has opposed this issue we can apply this patch.
(0003815)
Qent   
2012-06-19 16:51   
Torr opposed it.
(0003845)
Torr Samaho   
2012-06-24 16:50   
(edited on: 2012-06-24 16:51)
Quote from TIHan
Perhaps the argument we be just to use sv_unblockplayers 1 and that would solve those issues.
Yeah, I think that's what should be done here, i.e. we just keep everything as it is.

If we really want to change the standard gameplay behavior everybody is familiar with, the change should be optional. But since "sv_unblockplayers 1" already seems to achieve the essence of this, I don't think that we need to add another flag for the spawn kill weapon drop behavior.

(0004256)
Torr Samaho   
2012-08-05 08:32   
Since nobody commented on this for more than a month I assume that "sv_unblockplayers 1" is enough to resolve this.