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IDProjectCategoryView StatusDate SubmittedLast Update
0000857Zandronum[All Projects] Suggestionpublic2012-06-04 01:462012-08-05 08:32
ReporterTIHan 
Assigned To 
PriorityhighSeveritytweakReproducibilityN/A
StatusclosedResolutiondenied 
PlatformOSOS Version
Product Version98d 
Target Version1.0Fixed in Version 
Summary0000857: Spawn telefragged players should not drop weapons.
DescriptionTitle says it, when a player is spawn telefragged by another player, they will not drop their weapon. This prevents players, especially in survival games, from getting more ammo than they should at the beginning of a map.
Attached Files

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-  Notes
User avatar (0003666)
TIHan (reporter)
2012-06-04 01:49

'https://bitbucket.org/TIHan/zandronum/changeset/80aa40457474 [^]'
User avatar (0003688)
Torr Samaho (administrator)
2012-06-07 16:11

Since this changes the gameplay I'd like to hear some opinions on this.
User avatar (0003690)
Edward-san (developer)
2012-06-07 22:26

when this bug was introduced? since forever?
User avatar (0003691)
Ivan (reporter)
2012-06-08 09:28
edited on: 2012-06-08 09:28

There are many issues with spawn telefragging, like resetting of health and armor to default values. (Which sucks...) I actually support this, because sometimes people just hog all the ammo and there's nothing left for you to pick up.

User avatar (0003694)
Torr Samaho (administrator)
2012-06-09 11:51

> when this bug was introduced? since forever?

This is not a bug. If you die (no matter why) and sv_weapondrop is true, you drop your weapon.

> There are many issues with spawn telefragging, like resetting of health and armor to default values.

And again, this is the expected behavior when you die.
User avatar (0003712)
bluewizard (reporter)
2012-06-09 17:06

The problem is lets say you change the map and a bunch of people join the game, if you get telefragged, you lose all the health you had prior to the switch, and the people who JUST joined the game will pick up weapons they should not have in the first place.

So that bfg you worked very hard to get will just be easily obtained by an idiot who spawn telefragged you.
User avatar (0003727)
TIHan (reporter)
2012-06-10 04:34

I did this on request.

My opinion on this, I think we should handle it, but if we do, we should handle it for everything, which might be a bad idea design wise.

Perhaps the argument we be just to use sv_unblockplayers 1 and that would solve those issues.
User avatar (0003749)
Qent (updater)
2012-06-13 00:00

IMHO spawn telefrags should not drop weapons. Say for instance you're playing survival with one life, along with one other player. You have a BFG from the previous map, but he does not. Normally, the only way for him to get your BFG (for the sake of argument sv_nodrop is true) is if you die, removing you from the rest of the level. But if he spawn telefrags you, he will get your BFG without your losing a life, because spawn telefrags are already treated as a special case with regard to lives and frags. Then you will have two BFGs between you.

Overall though I think it's minor and difficult to exploit.
User avatar (0003814)
ZzZombo (reporter)
2012-06-19 12:38

I think since nobody has opposed this issue we can apply this patch.
User avatar (0003815)
Qent (updater)
2012-06-19 16:51

Torr opposed it.
User avatar (0003845)
Torr Samaho (administrator)
2012-06-24 16:50
edited on: 2012-06-24 16:51

Quote from TIHan
Perhaps the argument we be just to use sv_unblockplayers 1 and that would solve those issues.
Yeah, I think that's what should be done here, i.e. we just keep everything as it is.

If we really want to change the standard gameplay behavior everybody is familiar with, the change should be optional. But since "sv_unblockplayers 1" already seems to achieve the essence of this, I don't think that we need to add another flag for the spawn kill weapon drop behavior.

User avatar (0004256)
Torr Samaho (administrator)
2012-08-05 08:32

Since nobody commented on this for more than a month I assume that "sv_unblockplayers 1" is enough to resolve this.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: ZzZombo Qent
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2012-06-04 01:46 TIHan New Issue
2012-06-04 01:46 TIHan Status new => assigned
2012-06-04 01:46 TIHan Assigned To => TIHan
2012-06-04 01:49 TIHan Note Added: 0003666
2012-06-04 01:50 TIHan Status assigned => needs review
2012-06-04 04:37 TIHan Severity feature => tweak
2012-06-07 16:11 Torr Samaho Note Added: 0003688
2012-06-07 16:11 Torr Samaho Status needs review => feedback
2012-06-07 22:26 Edward-san Note Added: 0003690
2012-06-08 09:28 Ivan Note Added: 0003691
2012-06-08 09:28 Ivan Note Edited: 0003691 View Revisions
2012-06-09 11:51 Torr Samaho Note Added: 0003694
2012-06-09 17:06 bluewizard Note Added: 0003712
2012-06-10 04:34 TIHan Note Added: 0003727
2012-06-10 04:34 TIHan Status feedback => assigned
2012-06-10 04:35 TIHan Status assigned => feedback
2012-06-13 00:00 Qent Note Added: 0003749
2012-06-19 12:38 ZzZombo Note Added: 0003814
2012-06-19 12:38 ZzZombo Note View State: 0003814: private
2012-06-19 12:38 ZzZombo Note View State: 0003814: public
2012-06-19 16:51 Qent Note Added: 0003815
2012-06-24 16:50 Torr Samaho Note Added: 0003845
2012-06-24 16:51 Torr Samaho Note Edited: 0003845 View Revisions
2012-08-05 08:32 Torr Samaho Note Added: 0004256
2012-08-05 08:32 Torr Samaho Status feedback => closed
2012-08-05 08:32 Torr Samaho Assigned To TIHan =>
2012-08-05 08:32 Torr Samaho Resolution open => denied






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