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IDProjectCategoryView StatusDate SubmittedLast Update
0000824Zandronum[All Projects] Suggestionpublic2012-05-01 00:362014-06-11 21:30
ReporterHuman Destroyer 
Assigned To 
PrioritynoneSeverityfeatureReproducibilityN/A
StatusclosedResolutionwaiting for zdoom 
PlatformOSOS Version
Product Version98d 
Target VersionFixed in Version 
Summary0000824: Voxel support in Skulltag.
DescriptionI'll make this quick: my simple request is to add voxel (volumetric pixels, which are basically 3D sprites) support to Skulltag.
Steps To ReproduceN/A
Additional Information'http://zdoom.org/wiki/Voxel [^]'
Attached Files

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-  Notes
User avatar (0003515)
Human Destroyer (reporter)
2012-05-01 00:37

Oops, forgot to show a video showcasing Voxels in Doom:

'http://www.youtube.com/watch?v=8VHGBxgBitc [^]'
User avatar (0003520)
TIHan (reporter)
2012-05-01 03:49

IMHO, we should only have voxels if we updated to a (G)ZDoom revision that had them. So, you might have to wait till we start upgrading to ZDoom revisions.
User avatar (0003525)
Hisymak (reporter)
2012-05-01 10:05

Looks really nice on the video. Would be nice to be implemented in ST.

And I have one question: When will Skulltag update to the latest (G)Zdoom revision? After release of 98e and when working on 0.99? Skulltag's zdoom base is really outdated now and lacks many new Zdoom features (decorate stuff etc..)
User avatar (0003543)
DevilHunter (reporter)
2012-05-01 16:34

>
And I have one question: When will Skulltag update to the latest (G)Zdoom revision? After release of 98e and when working on 0.99? Skulltag's zdoom base is really outdated now and lacks many new Zdoom features (decorate stuff etc..)


As far as I know, when all the Bugs get fixed, Torr will start updating. It makes sense since, we should get rid of all the bugs, before we continue updating.
User avatar (0003544)
TIHan (reporter)
2012-05-01 19:02

> When will Skulltag update to the latest (G)Zdoom revision? After release of 98e and when working on 0.99?

I can't speak for Torr, but it was discussed that once 98e is released, Skulltag will begin updating to newer revisions.
User avatar (0003545)
Hisymak (reporter)
2012-05-01 20:06

> I can't speak for Torr, but it was discussed that once 98e is released, Skulltag will begin updating to newer revisions.

Yeah. That's exactly what I said :)
User avatar (0003546)
Edward-san (developer)
2012-05-01 20:20

ROFL voxels. There are still some bugs in the voxel code as reported in zdoom (search 'voxel' in bugs forum).
User avatar (0003582)
MP2E (reporter)
2012-05-07 07:41

Bugs in the voxel code in software, doesn't even work in hardware. In fact I recall Graf saying that if he were to add it into GL it would cause major slowdowns and some other issues. Short answer: I doubt it's going to happen until ZDoom/GZDoom find some way to get them working well
User avatar (0003592)
Torr Samaho (administrator)
2012-05-08 01:57

> I doubt it's going to happen until ZDoom/GZDoom find some way to get them working well

I agree.

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- Issue History
Date Modified Username Field Change
2012-05-01 00:36 Human Destroyer New Issue
2012-05-01 00:37 Human Destroyer Note Added: 0003515
2012-05-01 03:49 TIHan Note Added: 0003520
2012-05-01 10:05 Hisymak Note Added: 0003525
2012-05-01 16:34 DevilHunter Note Added: 0003543
2012-05-01 19:02 TIHan Note Added: 0003544
2012-05-01 20:06 Hisymak Note Added: 0003545
2012-05-01 20:20 Edward-san Note Added: 0003546
2012-05-07 07:41 MP2E Note Added: 0003582
2012-05-08 01:57 Torr Samaho Note Added: 0003592
2014-06-11 21:30 Watermelon Status new => closed
2014-06-11 21:30 Watermelon Resolution open => waiting for zdoom






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