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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000824 | Zandronum | [All Projects] Suggestion | public | 2012-05-01 00:36 | 2014-06-11 21:30 | ||||
Reporter | Human Destroyer | ||||||||
Assigned To | |||||||||
Priority | none | Severity | feature | Reproducibility | N/A | ||||
Status | closed | Resolution | waiting for zdoom | ||||||
Platform | OS | OS Version | |||||||
Product Version | 98d | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000824: Voxel support in Skulltag. | ||||||||
Description | I'll make this quick: my simple request is to add voxel (volumetric pixels, which are basically 3D sprites) support to Skulltag. | ||||||||
Steps To Reproduce | N/A | ||||||||
Additional Information | 'http://zdoom.org/wiki/Voxel [^]' | ||||||||
Attached Files | |||||||||
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Human Destroyer (reporter) 2012-05-01 00:37 |
Oops, forgot to show a video showcasing Voxels in Doom: 'http://www.youtube.com/watch?v=8VHGBxgBitc [^]' |
TIHan (reporter) 2012-05-01 03:49 |
IMHO, we should only have voxels if we updated to a (G)ZDoom revision that had them. So, you might have to wait till we start upgrading to ZDoom revisions. |
Hisymak (reporter) 2012-05-01 10:05 |
Looks really nice on the video. Would be nice to be implemented in ST. And I have one question: When will Skulltag update to the latest (G)Zdoom revision? After release of 98e and when working on 0.99? Skulltag's zdoom base is really outdated now and lacks many new Zdoom features (decorate stuff etc..) |
DevilHunter (reporter) 2012-05-01 16:34 |
> And I have one question: When will Skulltag update to the latest (G)Zdoom revision? After release of 98e and when working on 0.99? Skulltag's zdoom base is really outdated now and lacks many new Zdoom features (decorate stuff etc..) As far as I know, when all the Bugs get fixed, Torr will start updating. It makes sense since, we should get rid of all the bugs, before we continue updating. |
TIHan (reporter) 2012-05-01 19:02 |
> When will Skulltag update to the latest (G)Zdoom revision? After release of 98e and when working on 0.99? I can't speak for Torr, but it was discussed that once 98e is released, Skulltag will begin updating to newer revisions. |
Hisymak (reporter) 2012-05-01 20:06 |
> I can't speak for Torr, but it was discussed that once 98e is released, Skulltag will begin updating to newer revisions. Yeah. That's exactly what I said :) |
Edward-san (developer) 2012-05-01 20:20 |
ROFL voxels. There are still some bugs in the voxel code as reported in zdoom (search 'voxel' in bugs forum). |
MP2E (reporter) 2012-05-07 07:41 |
Bugs in the voxel code in software, doesn't even work in hardware. In fact I recall Graf saying that if he were to add it into GL it would cause major slowdowns and some other issues. Short answer: I doubt it's going to happen until ZDoom/GZDoom find some way to get them working well |
Torr Samaho (administrator) 2012-05-08 01:57 |
> I doubt it's going to happen until ZDoom/GZDoom find some way to get them working well I agree. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-05-01 00:36 | Human Destroyer | New Issue | |
2012-05-01 00:37 | Human Destroyer | Note Added: 0003515 | |
2012-05-01 03:49 | TIHan | Note Added: 0003520 | |
2012-05-01 10:05 | Hisymak | Note Added: 0003525 | |
2012-05-01 16:34 | DevilHunter | Note Added: 0003543 | |
2012-05-01 19:02 | TIHan | Note Added: 0003544 | |
2012-05-01 20:06 | Hisymak | Note Added: 0003545 | |
2012-05-01 20:20 | Edward-san | Note Added: 0003546 | |
2012-05-07 07:41 | MP2E | Note Added: 0003582 | |
2012-05-08 01:57 | Torr Samaho | Note Added: 0003592 | |
2014-06-11 21:30 | Watermelon | Status | new => closed |
2014-06-11 21:30 | Watermelon | Resolution | open => waiting for zdoom |
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