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0000824Zandronum[All Projects] Suggestionpublic2012-05-01 00:362014-06-11 21:30
Human Destroyer 
 
nonefeatureN/A
closedwaiting for zdoom 
98d 
 
0000824: Voxel support in Skulltag.
I'll make this quick: my simple request is to add voxel (volumetric pixels, which are basically 3D sprites) support to Skulltag.
N/A
'http://zdoom.org/wiki/Voxel [^]'
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Issue History
2012-05-01 00:36Human DestroyerNew Issue
2012-05-01 00:37Human DestroyerNote Added: 0003515
2012-05-01 03:49TIHanNote Added: 0003520
2012-05-01 10:05HisymakNote Added: 0003525
2012-05-01 16:34DevilHunterNote Added: 0003543
2012-05-01 19:02TIHanNote Added: 0003544
2012-05-01 20:06HisymakNote Added: 0003545
2012-05-01 20:20Edward-sanNote Added: 0003546
2012-05-07 07:41MP2ENote Added: 0003582
2012-05-08 01:57Torr SamahoNote Added: 0003592
2014-06-11 21:30WatermelonStatusnew => closed
2014-06-11 21:30WatermelonResolutionopen => waiting for zdoom

Notes
(0003515)
Human Destroyer   
2012-05-01 00:37   
Oops, forgot to show a video showcasing Voxels in Doom:

'http://www.youtube.com/watch?v=8VHGBxgBitc [^]'
(0003520)
TIHan   
2012-05-01 03:49   
IMHO, we should only have voxels if we updated to a (G)ZDoom revision that had them. So, you might have to wait till we start upgrading to ZDoom revisions.
(0003525)
Hisymak   
2012-05-01 10:05   
Looks really nice on the video. Would be nice to be implemented in ST.

And I have one question: When will Skulltag update to the latest (G)Zdoom revision? After release of 98e and when working on 0.99? Skulltag's zdoom base is really outdated now and lacks many new Zdoom features (decorate stuff etc..)
(0003543)
DevilHunter   
2012-05-01 16:34   
>
And I have one question: When will Skulltag update to the latest (G)Zdoom revision? After release of 98e and when working on 0.99? Skulltag's zdoom base is really outdated now and lacks many new Zdoom features (decorate stuff etc..)


As far as I know, when all the Bugs get fixed, Torr will start updating. It makes sense since, we should get rid of all the bugs, before we continue updating.
(0003544)
TIHan   
2012-05-01 19:02   
> When will Skulltag update to the latest (G)Zdoom revision? After release of 98e and when working on 0.99?

I can't speak for Torr, but it was discussed that once 98e is released, Skulltag will begin updating to newer revisions.
(0003545)
Hisymak   
2012-05-01 20:06   
> I can't speak for Torr, but it was discussed that once 98e is released, Skulltag will begin updating to newer revisions.

Yeah. That's exactly what I said :)
(0003546)
Edward-san   
2012-05-01 20:20   
ROFL voxels. There are still some bugs in the voxel code as reported in zdoom (search 'voxel' in bugs forum).
(0003582)
MP2E   
2012-05-07 07:41   
Bugs in the voxel code in software, doesn't even work in hardware. In fact I recall Graf saying that if he were to add it into GL it would cause major slowdowns and some other issues. Short answer: I doubt it's going to happen until ZDoom/GZDoom find some way to get them working well
(0003592)
Torr Samaho   
2012-05-08 01:57   
> I doubt it's going to happen until ZDoom/GZDoom find some way to get them working well

I agree.