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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000082 | Zandronum | [All Projects] Bug | public | 2010-10-06 05:48 | 2012-02-18 03:41 | ||||
Reporter | Empyre | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 98c | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000082: Monsters telefrag players | ||||||||
Description | When monsters teleport, or are spawned, they telefrag any unfortunate player (or another monster) who is standing in the wrong spot. I first noticed this problem in 98c. | ||||||||
Steps To Reproduce | Stand in a spot where a monster will teleport to or spawn. | ||||||||
Attached Files | |||||||||
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Frits (reporter) 2010-10-06 18:05 edited on: 2010-10-06 18:06 |
Always is not true, I played sunder yesterday and blocked imps from teleporting in, did it a few times and never got telefragged.Neither do i get telefragged when blocking monsters in hr2\hr map31. I haven't encountered said bug yet. |
Empyre (reporter) 2010-10-07 01:50 |
It has happened to me when I was playing on the LAN with my own server, or even in single-player. I'll try to find a way to reliably reproduce it, and post it here. If it is something I am doing wrong, what do I do to stop it? |
Torr Samaho (administrator) 2010-10-08 06:35 |
Does it happen without any custom wads loaded? Does it happen in GZDoom 323? |
Dusk (developer) 2012-02-17 16:16 edited on: 2012-02-17 16:17 |
Now that this was bumped, I'd like to note that SVDoom is bugged in this regard - it extends the map30 exception of monster telefrags to all maps. Maybe it is what's causing this? |
Torr Samaho (administrator) 2012-02-18 03:40 |
> Now that this was bumped Note that the rules for bug reports are very different than for forum posts. Adding new information to an open bug is always possible, no matter how old that bug is. > I'd like to note that SVDoom is bugged in this regard - it extends the map30 exception of monster telefrags to all maps. Sounds like this is the issue. I'm closing this. If it still happens without any custom wads loaded, please create a new report. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2010-10-06 05:48 | Empyre | New Issue | |
2010-10-06 08:39 | Anonymous | Note Added: 0000278 | |
2010-10-06 11:24 | Anonymous | Note Deleted: 0000278 | |
2010-10-06 18:05 | Frits | Note Added: 0000280 | |
2010-10-06 18:06 | Frits | Note Edited: 0000280 | View Revisions |
2010-10-06 23:30 | Anonymous | Note Added: 0000281 | |
2010-10-07 01:50 | Empyre | Note Added: 0000282 | |
2010-10-07 11:56 | Anonymous | Note Deleted: 0000281 | |
2010-10-08 06:35 | Torr Samaho | Note Added: 0000290 | |
2010-10-08 06:35 | Torr Samaho | Status | new => feedback |
2012-02-17 16:16 | Dusk | Note Added: 0002623 | |
2012-02-17 16:17 | Dusk | Note Edited: 0002623 | View Revisions |
2012-02-18 03:40 | Torr Samaho | Note Added: 0002627 | |
2012-02-18 03:41 | Torr Samaho | Status | feedback => closed |
2012-02-18 03:41 | Torr Samaho | Resolution | open => no change required |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
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