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IDProjectCategoryView StatusDate SubmittedLast Update
0000791Zandronum[All Projects] Bugpublic2012-04-17 05:102012-04-29 01:55
ReporterTIHan 
Assigned ToTIHan 
PriorityhighSeverityminorReproducibilityalways
StatusacknowledgedResolutionopen 
PlatformOSOS Version
Product Version98d 
Target Version1.0Fixed in Version 
Summary0000791: Doors opening then jolting into their hold position
DescriptionI've noticed this while working with the poly object doors. When the client receives the command to start a poly door (DoPolyDoor), it seems as though the client is 1 tic behind the server; therefore when the door closes, there seems to be some jerkyness or jolting into the correct position before the client's door reaches its distination. I come to find out that this is quite common throughout any type of door and potentially flats (not tested), etc. Seems to only happen on the Do* commands.

After rigorous debugging, there doesn't seem to be any timing issues regarding when the commands are sent or received. Same with when the functions that execute the movement of these sectors.

We are missing something here.
Attached Files

- Relationships
related to 0000706acknowledgedTIHan Moving down sector elevator desyncs height of spawned projectiles 

-  Notes
User avatar (0003483)
TIHan (reporter)
2012-04-29 01:02

I believe I know what is happening here, and it could potentially require some architectural changes. We'll deal with this in the future.

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- Issue History
Date Modified Username Field Change
2012-04-17 05:10 TIHan New Issue
2012-04-28 20:20 TIHan Assigned To => TIHan
2012-04-28 20:20 TIHan Status new => assigned
2012-04-29 01:02 TIHan Note Added: 0003483
2012-04-29 01:02 TIHan Status assigned => acknowledged
2012-04-29 01:55 TIHan Relationship added related to 0000706
2012-06-09 13:22 Torr Samaho Category General => Bug






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