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IDProjectCategoryView StatusDate SubmittedLast Update
0000790Zandronum[All Projects] Bugpublic2012-04-17 01:272012-04-29 21:13
Reporterunknownna 
Assigned ToTIHan 
PrioritynormalSeverityminorReproducibilityalways
StatusacknowledgedResolutionopen 
PlatformOSOS Version
Product Version98d 
Target VersionFixed in Version 
Summary0000790: RIPPER missile desync online
DescriptionThe client incorrectly spawns blood puffs.
Steps To Reproduce1. skulltag.exe -file ripper_desync_01.wad -host
2. Connect a client to the server with an emulated ping of 300 and join the game.
3. Run up to the missiles from behind.
Additional InformationI noticed this while testing Icon of Party.
Attached Files? file icon ripper_desync_01.wad [^] (2,225 bytes) 2012-04-17 01:27
png file icon Screenshot_Doom_20120417_032510.png [^] (35,902 bytes) 2012-04-17 01:27

- Relationships
related to 0000718closedTIHan Projectile desync when fired to an edge (see demo for the effect) 

-  Notes
User avatar (0003497)
TIHan (reporter)
2012-04-29 21:13

I know what is going on here. The client is trying to predict the blood, and the server isn't sending any info about the blood.

This problem can solved in multiple ways, and I'm not ready to solve it without first having a discussion if we are going to do puffs differently.

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- Issue History
Date Modified Username Field Change
2012-04-17 01:27 unknownna New Issue
2012-04-17 01:27 unknownna File Added: ripper_desync_01.wad
2012-04-17 01:27 unknownna File Added: Screenshot_Doom_20120417_032510.png
2012-04-17 01:27 unknownna Status new => confirmed
2012-04-17 02:55 unknownna Relationship added related to 0000718
2012-04-29 02:02 TIHan Assigned To => TIHan
2012-04-29 02:02 TIHan Status confirmed => assigned
2012-04-29 21:13 TIHan Note Added: 0003497
2012-04-29 21:13 TIHan Status assigned => acknowledged
2012-06-09 13:22 Torr Samaho Category General => Bug






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