MantisBT - Zandronum
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0000790Zandronum[All Projects] Bugpublic2012-04-17 01:272012-04-29 21:13
unknownna 
TIHan 
normalminoralways
acknowledgedopen 
98d 
 
0000790: RIPPER missile desync online
The client incorrectly spawns blood puffs.
1. skulltag.exe -file ripper_desync_01.wad -host
2. Connect a client to the server with an emulated ping of 300 and join the game.
3. Run up to the missiles from behind.
I noticed this while testing Icon of Party.
No tags attached.
related to 0000718closed TIHan Projectile desync when fired to an edge (see demo for the effect) 
? ripper_desync_01.wad (2,225) 2012-04-17 01:27
/tracker/file_download.php?file_id=559&type=bug
png Screenshot_Doom_20120417_032510.png (35,902) 2012-04-17 01:27
/tracker/file_download.php?file_id=560&type=bug
png
Issue History
2012-04-17 01:27unknownnaNew Issue
2012-04-17 01:27unknownnaFile Added: ripper_desync_01.wad
2012-04-17 01:27unknownnaFile Added: Screenshot_Doom_20120417_032510.png
2012-04-17 01:27unknownnaStatusnew => confirmed
2012-04-17 02:55unknownnaRelationship addedrelated to 0000718
2012-04-29 02:02TIHanAssigned To => TIHan
2012-04-29 02:02TIHanStatusconfirmed => assigned
2012-04-29 21:13TIHanNote Added: 0003497
2012-04-29 21:13TIHanStatusassigned => acknowledged
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug

Notes
(0003497)
TIHan   
2012-04-29 21:13   
I know what is going on here. The client is trying to predict the blood, and the server isn't sending any info about the blood.

This problem can solved in multiple ways, and I'm not ready to solve it without first having a discussion if we are going to do puffs differently.