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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000769 | Zandronum | [All Projects] Bug | public | 2012-04-13 20:49 | 2018-09-30 22:47 | ||||
Reporter | Hisymak | ||||||||
Assigned To | Dusk | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 1.0-beta | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000769: [Hexen] The "poison cough" sound doesn't play online when player touches poison cloud | ||||||||
Description | In Hexen, there is a poison cloud that hurt player on monster on contact. It can be spawned with Cleric's flechette or by destroying poison mushroom. When player touches the cloud, he makes a "cough"-like sound. The sound plays offline but not online. | ||||||||
Steps To Reproduce | - Create Hexen server - Connect and join as Cleric - Get a flechette - Use it - Go into the poison cloud - The "cough" sound won't play | ||||||||
Attached Files | ![]() | ||||||||
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Dusk (developer) 2012-04-14 00:33 |
Looks like there's further issues related to the poison cloud than just the sound... health gets desynced there too. |
Dusk (developer) 2012-04-14 01:01 edited on: 2012-04-14 01:22 |
'https://bitbucket.org/CrimsonDusk/notebola/changeset/402d47903781 [^]' This should fix the issues. BTW: P_PoisonDamage is only called in the poison bag code (initial) and further down in P_PlayerThink (where the over-time poison damage is applied). Therefore, sealing clients off the whole function shouldn't cause any problems. |
Hisymak (reporter) 2012-04-15 11:39 |
I noticed another problem with sounds in Hexen. If you play online and you are morphed into pig, some pig's sounds don't play. I noticed the "bite" sound is not playing when you bite something. Steps to reproduce: - Start Hexen server with cheats on - Join and use "morphme" command - Try to bite the pot or dead tree. The "bite" sound won't play. I also encountered other sounds not playing, but I can't reproduce it now. |
Dusk (developer) 2012-04-15 14:07 |
Fixed bite sound:'https://bitbucket.org/CrimsonDusk/notebola/changeset/291c0969393c [^]' |
Edward-san (developer) 2012-04-15 15:20 edited on: 2012-04-15 15:39 |
Just a curiosity: why S_Sound doesn't handle the SERVERCOMMANDS_SoundActor inside the code? Don't tell me there's a portion of code which requires S_Sound without SERVERCOMMANDS_SoundActor... |
Torr Samaho (administrator) 2012-04-15 16:07 edited on: 2012-04-15 16:10 |
>'https://bitbucket.org/CrimsonDusk/notebola/changeset/402d47903781 [^]' Patch added. >'https://bitbucket.org/CrimsonDusk/notebola/changeset/291c0969393c [^]' Usual problem: If you adjust a code pointer to let the server inform the clients about the outcome, don't let the clients execute the code pointer. > Don't tell me there's a portion of code which requires S_Sound without SERVERCOMMANDS_SoundActor... There are such portions. One could add an additional optional argument to S_Sound to streamline this somewhat. |
Dusk (developer) 2012-04-15 17:31 |
> Usual problem: If you adjust a code pointer to let the server inform the clients about the outcome, don't let the clients execute the code pointer. Sealed A_SnoutAttack off clients: 'https://bitbucket.org/CrimsonDusk/notebola/changeset/76bb9195fe60 [^]' |
Dusk (developer) 2012-04-15 18:51 |
After talk with Torr, a more bandwidth friendly solution: 'https://bitbucket.org/CrimsonDusk/notebola/changeset/03b8abae281d [^]' |
Dusk (developer) 2012-04-16 02:11 |
Fix confirmed working in latest beta build. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-04-13 20:49 | Hisymak | New Issue | |
2012-04-13 20:49 | Hisymak | File Added: POIS2.wav | |
2012-04-14 00:32 | Dusk | Assigned To | => Dusk |
2012-04-14 00:32 | Dusk | Status | new => assigned |
2012-04-14 00:33 | Dusk | Note Added: 0003237 | |
2012-04-14 00:33 | Dusk | Product Version | 98d => 1.0-beta |
2012-04-14 01:01 | Dusk | Note Added: 0003238 | |
2012-04-14 01:01 | Dusk | Status | assigned => feedback |
2012-04-14 01:22 | Dusk | Note Edited: 0003238 | View Revisions |
2012-04-15 11:39 | Hisymak | Note Added: 0003282 | |
2012-04-15 11:39 | Hisymak | Status | feedback => assigned |
2012-04-15 14:07 | Dusk | Note Added: 0003283 | |
2012-04-15 14:07 | Dusk | Status | assigned => feedback |
2012-04-15 15:20 | Edward-san | Note Added: 0003286 | |
2012-04-15 15:39 | Edward-san | Note Edited: 0003286 | View Revisions |
2012-04-15 16:07 | Torr Samaho | Note Added: 0003287 | |
2012-04-15 16:09 | Torr Samaho | Note Edited: 0003287 | |
2012-04-15 16:09 | Torr Samaho | Note Edited: 0003287 | |
2012-04-15 16:10 | Torr Samaho | Note Edited: 0003287 | View Revisions |
2012-04-15 16:10 | Torr Samaho | Note Revision Dropped: 3287: 0001744 | |
2012-04-15 16:10 | Torr Samaho | Note Revision Dropped: 3287: 0001745 | |
2012-04-15 16:10 | Torr Samaho | Note Revision Dropped: 3287: 0001746 | |
2012-04-15 17:31 | Dusk | Note Added: 0003290 | |
2012-04-15 18:51 | Dusk | Note Added: 0003295 | |
2012-04-16 02:11 | Dusk | Note Added: 0003316 | |
2012-04-16 02:11 | Dusk | Status | feedback => resolved |
2012-04-16 02:11 | Dusk | Resolution | open => fixed |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2018-09-30 22:47 | Blzut3 | Status | resolved => closed |
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