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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000753 | Zandronum | [All Projects] Suggestion | public | 2012-04-05 16:29 | 2018-09-30 19:53 | ||||
Reporter | DevilHunter | ||||||||
Assigned To | TIHan | ||||||||
Priority | low | Severity | tweak | Reproducibility | N/A | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 98d | ||||||||
Target Version | Fixed in Version | 1.0 | |||||||
Summary | 0000753: Snd_AnnouncerVolume - Possible?? | ||||||||
Description | Yea I know, I requested this a LONG time ago, but I don't think it was ever rejected or not. Anyhow, this is pretty self said here. Just make a cvar or varible or whatever to where you can tweak the Announcers Volume. Simply because Announcers do get a bit loud, it would be nice to tone them down some. I'm trying not to steal ideas from Zdamon but hell, I'm sure others will agree to have this put in. | ||||||||
Steps To Reproduce | N/A | ||||||||
Additional Information | If this did get rejected in the past, You can delete this. But for some reason, all the Uservoice Requests are gone. They don't show, but the numbers in the forum section show up. | ||||||||
Attached Files | |||||||||
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TIHan (reporter) 2012-04-05 20:12 |
This isn't a bad idea and it's relatively simple. I'll look into it this weekend. |
DevilHunter (reporter) 2012-04-05 20:50 |
Cool Beans. I hope you know how do do it, not sure how much work it would be, let alone it being hardcoded. |
TIHan (reporter) 2012-04-05 21:11 |
ANNOUNCER_PlayEntry is what fires when the announcer gets called. Inside this function, S_Sound( CHAN_VOICE, sound, 1, ATTN_NONE ); gets called to actually play the announcer sound. The third parameter here is the volume, 1.0 being max. I just need to create a cvar snd_announcervolume, and it would look something like this: S_Sound( CHAN_VOICE, sound, snd_announcervolume, ATTN_NONE ); Done. ;) I haven't done this yet, but that is proofing it out. I can also very easily put this in the sound options menu and it will operate just like the other volume sliders. |
DevilHunter (reporter) 2012-04-05 22:03 |
Damn, I feel dumb. That would be great making it a Volume Slider. I can throw that in my config and be happy :p |
Edward-san (developer) 2012-04-05 23:37 |
I wonder if it would be possible to hear a preview sound when you change the values with the slide... |
DevilHunter (reporter) 2012-04-06 01:09 |
Not sure how you can do that, unless you make a Test Announcer Selection in SoundOptions, or rather, just make a whole nother sub menu, and have it Test Sounds/Music/Announcer Events like most Old Games allowed you to do. |
TIHan (reporter) 2012-04-06 04:04 |
Added. 'https://bitbucket.org/TIHan/tst/changeset/1e1911e49714 [^]' |
DevilHunter (reporter) 2012-04-06 08:17 |
Well, I have no clue how to Compile a Windows Build of Skulltag to Test the Slider/Cvar. If someone could make a guide, that would be nice. One for Vista, and One for XP. Since my XP PC cannot reach the Connection I'm at, I'm using my Dad's Computer, which is using Vista. |
DevilHunter (reporter) 2012-04-07 04:10 |
It works, now that TIHan made me a build. Works like a Charm. Thanks TIHan :p |
Torr Samaho (administrator) 2012-04-07 14:46 |
I added the patch but changed the default value of snd_announcervolume to 1. This way people will not start asking why the latest update considerably decreases the announcer volume. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-04-05 16:29 | DevilHunter | New Issue | |
2012-04-05 20:12 | TIHan | Note Added: 0003140 | |
2012-04-05 20:12 | TIHan | Assigned To | => TIHan |
2012-04-05 20:12 | TIHan | Status | new => assigned |
2012-04-05 20:50 | DevilHunter | Note Added: 0003141 | |
2012-04-05 21:11 | TIHan | Note Added: 0003142 | |
2012-04-05 22:03 | DevilHunter | Note Added: 0003144 | |
2012-04-05 23:37 | Edward-san | Note Added: 0003145 | |
2012-04-06 01:09 | DevilHunter | Note Added: 0003148 | |
2012-04-06 04:04 | TIHan | Note Added: 0003150 | |
2012-04-06 04:04 | TIHan | Status | assigned => feedback |
2012-04-06 05:17 | unknownna | Relationship added | duplicate of 0000187 |
2012-04-06 08:17 | DevilHunter | Note Added: 0003154 | |
2012-04-06 08:17 | DevilHunter | Status | feedback => assigned |
2012-04-06 13:07 | TIHan | Status | assigned => feedback |
2012-04-07 04:10 | DevilHunter | Note Added: 0003162 | |
2012-04-07 04:10 | DevilHunter | Status | feedback => assigned |
2012-04-07 06:21 | TIHan | Status | assigned => feedback |
2012-04-07 14:46 | Torr Samaho | Note Added: 0003172 | |
2012-04-07 15:50 | TIHan | Status | feedback => resolved |
2012-04-07 15:50 | TIHan | Fixed in Version | => 1.0 |
2012-04-07 15:50 | TIHan | Resolution | open => fixed |
2012-06-16 22:57 | Dusk | Relationship added | has duplicate 0000884 |
2018-09-30 19:53 | Blzut3 | Status | resolved => closed |
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