MantisBT - Zandronum
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0000753Zandronum[All Projects] Suggestionpublic2012-04-05 16:292018-09-30 19:53
DevilHunter 
TIHan 
lowtweakN/A
closedfixed 
MicrosoftWindowsXP/Vista/7
98d 
1.0 
0000753: Snd_AnnouncerVolume - Possible??
Yea I know, I requested this a LONG time ago, but I don't think it was ever rejected or not. Anyhow, this is pretty self said here. Just make a cvar or varible or whatever to where you can tweak the Announcers Volume.

Simply because Announcers do get a bit loud, it would be nice to tone them down some. I'm trying not to steal ideas from Zdamon but hell, I'm sure others will agree to have this put in.
N/A
If this did get rejected in the past, You can delete this. But for some reason, all the Uservoice Requests are gone. They don't show, but the numbers in the forum section show up.
No tags attached.
duplicate of 0000187closed  Slider to adjust announcer volume 
has duplicate 0000884closed  A different Channel for Announcer Sounds and new volume bar for it 
Issue History
2012-04-05 16:29DevilHunterNew Issue
2012-04-05 20:12TIHanNote Added: 0003140
2012-04-05 20:12TIHanAssigned To => TIHan
2012-04-05 20:12TIHanStatusnew => assigned
2012-04-05 20:50DevilHunterNote Added: 0003141
2012-04-05 21:11TIHanNote Added: 0003142
2012-04-05 22:03DevilHunterNote Added: 0003144
2012-04-05 23:37Edward-sanNote Added: 0003145
2012-04-06 01:09DevilHunterNote Added: 0003148
2012-04-06 04:04TIHanNote Added: 0003150
2012-04-06 04:04TIHanStatusassigned => feedback
2012-04-06 05:17unknownnaRelationship addedduplicate of 0000187
2012-04-06 08:17DevilHunterNote Added: 0003154
2012-04-06 08:17DevilHunterStatusfeedback => assigned
2012-04-06 13:07TIHanStatusassigned => feedback
2012-04-07 04:10DevilHunterNote Added: 0003162
2012-04-07 04:10DevilHunterStatusfeedback => assigned
2012-04-07 06:21TIHanStatusassigned => feedback
2012-04-07 14:46Torr SamahoNote Added: 0003172
2012-04-07 15:50TIHanStatusfeedback => resolved
2012-04-07 15:50TIHanFixed in Version => 1.0
2012-04-07 15:50TIHanResolutionopen => fixed
2012-06-16 22:57DuskRelationship addedhas duplicate 0000884
2018-09-30 19:53Blzut3Statusresolved => closed

Notes
(0003140)
TIHan   
2012-04-05 20:12   
This isn't a bad idea and it's relatively simple. I'll look into it this weekend.
(0003141)
DevilHunter   
2012-04-05 20:50   
Cool Beans. I hope you know how do do it, not sure how much work it would be, let alone it being hardcoded.
(0003142)
TIHan   
2012-04-05 21:11   
ANNOUNCER_PlayEntry is what fires when the announcer gets called.
Inside this function, S_Sound( CHAN_VOICE, sound, 1, ATTN_NONE ); gets called to actually play the announcer sound. The third parameter here is the volume, 1.0 being max. I just need to create a cvar snd_announcervolume, and it would look something like this:

S_Sound( CHAN_VOICE, sound, snd_announcervolume, ATTN_NONE );

Done. ;) I haven't done this yet, but that is proofing it out. I can also very easily put this in the sound options menu and it will operate just like the other volume sliders.
(0003144)
DevilHunter   
2012-04-05 22:03   
Damn, I feel dumb. That would be great making it a Volume Slider. I can throw that in my config and be happy :p
(0003145)
Edward-san   
2012-04-05 23:37   
I wonder if it would be possible to hear a preview sound when you change the values with the slide...
(0003148)
DevilHunter   
2012-04-06 01:09   
Not sure how you can do that, unless you make a Test Announcer Selection in SoundOptions, or rather, just make a whole nother sub menu, and have it Test Sounds/Music/Announcer Events like most Old Games allowed you to do.
(0003150)
TIHan   
2012-04-06 04:04   
Added.
'https://bitbucket.org/TIHan/tst/changeset/1e1911e49714 [^]'
(0003154)
DevilHunter   
2012-04-06 08:17   
Well, I have no clue how to Compile a Windows Build of Skulltag to Test the Slider/Cvar. If someone could make a guide, that would be nice. One for Vista, and One for XP. Since my XP PC cannot reach the Connection I'm at, I'm using my Dad's Computer, which is using Vista.
(0003162)
DevilHunter   
2012-04-07 04:10   
It works, now that TIHan made me a build. Works like a Charm. Thanks TIHan :p
(0003172)
Torr Samaho   
2012-04-07 14:46   
I added the patch but changed the default value of snd_announcervolume to 1. This way people will not start asking why the latest update considerably decreases the announcer volume.