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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000738 | Zandronum | [All Projects] Bug | public | 2012-03-28 19:13 | 2012-04-03 04:08 | ||||||||
Reporter | unknownna | ||||||||||||
Assigned To | TIHan | ||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | acknowledged | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 1.0-beta | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000738: "Ouch" face not displayed online | ||||||||||||
Description | The "ouch" face isn't displayed online. | ||||||||||||
Attached Files | ouch.JPG [^] (3,305 bytes) 2012-03-28 19:13
ouch_test_01.wad [^] (1,334 bytes) 2012-03-29 00:19 Screenshot_Doom_20120329_103248.png [^] (64,678 bytes) 2012-03-29 08:36 | ||||||||||||
Notes | |
(0002967) Edward-san (developer) 2012-03-28 20:01 edited on: 2012-03-29 09:05 |
I didn't read the code, but probably: 1)declare a new integer value called healthdamage = to the actual health of the client receiving damage; 2) call the damage; 3)healthdamage -= actual health of the client; 4) if (healthdamage >= 20) ouchface; |
(0002975) unknownna (updater) 2012-03-29 00:20 |
I created a small example WAD. Just load up the map and push the switch. |
(0002982) TIHan (reporter) 2012-03-29 02:55 |
I just tested the example WAD, the ouch face is already working. I also tested taking damage from myself and monsters, the ouch face is working. |
(0002986) unknownna (updater) 2012-03-29 08:36 |
> I just tested the example WAD, the ouch face is already working. Did you test it offline only? |
(0003000) TIHan (reporter) 2012-03-29 13:08 |
> Did you test it offline only? I tested this online... |
(0003001) unknownna (updater) 2012-03-29 13:12 edited on: 2012-03-29 13:12 |
I see. Strange. The ouch face is never displayed for me online. Can anyone confirm that the ouch face is displayed online? |
(0003002) Edward-san (developer) 2012-03-29 14:29 |
Behaves the same as unknownna. TIHan: did you host a server and connected a client? Because with multiplayer emulation on I could see the ouch face. |
(0003003) TIHan (reporter) 2012-03-29 14:33 |
I guess I'm doing something wrong. Using the very latest dev build, I host a server, then I connect and press the switch - I see the ouch face. |
(0003030) TIHan (reporter) 2012-03-30 01:47 |
It seems to work...'http://i.imgur.com/lNCyL.png [^]' |
(0003031) unknownna (updater) 2012-03-30 01:58 edited on: 2012-03-30 01:58 |
Weird. With "cl_capfps" set to 0 it works for me. |
(0003034) TIHan (reporter) 2012-03-30 02:19 |
> With "cl_capfps" set to 0 it works for me. This is a timing issue of FMugShot::Tick. With cl_capfps 1, FaceHealth and the actual player's health will always be the same before the ouch face check. With cl_capfps 0, FaceHealth will always be greater than the actual player's health before the ouch face check. I'll look into this further when I have some time to dig on this minor bug. |
(0003037) unknownna (updater) 2012-03-30 02:27 |
Nice find. I'd be nice to have this fixed for the sake of consistency. |
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Issue History | |||
Date Modified | Username | Field | Change |
2012-03-28 19:13 | unknownna | New Issue | |
2012-03-28 19:13 | unknownna | File Added: ouch.JPG | |
2012-03-28 19:14 | unknownna | Status | new => confirmed |
2012-03-28 19:52 | TIHan | Assigned To | => TIHan |
2012-03-28 19:52 | TIHan | Status | confirmed => assigned |
2012-03-28 20:01 | Edward-san | Note Added: 0002967 | |
2012-03-29 00:19 | unknownna | File Added: ouch_test_01.wad | |
2012-03-29 00:20 | unknownna | Note Added: 0002975 | |
2012-03-29 02:55 | TIHan | Note Added: 0002982 | |
2012-03-29 02:55 | TIHan | Status | assigned => feedback |
2012-03-29 08:36 | unknownna | Note Added: 0002986 | |
2012-03-29 08:36 | unknownna | Status | feedback => assigned |
2012-03-29 08:36 | unknownna | File Added: Screenshot_Doom_20120329_103248.png | |
2012-03-29 09:05 | Edward-san | Note Edited: 0002967 | View Revisions |
2012-03-29 13:08 | TIHan | Note Added: 0003000 | |
2012-03-29 13:09 | TIHan | Status | assigned => feedback |
2012-03-29 13:12 | unknownna | Note Added: 0003001 | |
2012-03-29 13:12 | unknownna | Status | feedback => assigned |
2012-03-29 13:12 | unknownna | Note Edited: 0003001 | View Revisions |
2012-03-29 14:29 | Edward-san | Note Added: 0003002 | |
2012-03-29 14:33 | TIHan | Note Added: 0003003 | |
2012-03-30 01:47 | TIHan | Note Added: 0003030 | |
2012-03-30 01:47 | TIHan | Status | assigned => feedback |
2012-03-30 01:58 | unknownna | Note Added: 0003031 | |
2012-03-30 01:58 | unknownna | Status | feedback => assigned |
2012-03-30 01:58 | unknownna | Note Edited: 0003031 | View Revisions |
2012-03-30 02:19 | TIHan | Note Added: 0003034 | |
2012-03-30 02:27 | unknownna | Note Added: 0003037 | |
2012-04-03 04:08 | TIHan | Status | assigned => acknowledged |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
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